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Post by Alec on Jan 17, 2006 1:20:58 GMT -5
Here are the classes you can choose from: Alice's Hand Crusader Darkbringer {Usable, but needs more skills; suggestions welcome} Desperado {Usable, but needs more skills; suggestions welcome} Enthraller Feral Soul {In Construction; suggestions needed!} Fighter Virtuoso Heavy Craft Hunter Tactician Thaumaturge {In Construction} WizardNote: You may reallocate 1 stat point from one spec to another if you wish, but no stat can be smaller than 1 or larger than 6. HP and SP are set in stone, so you may not change them. Also, you begin with +100 points for HP and +50 points for SP (in addition to your class' stats); so a Wizard would not start out with only 15 HP, but 115.
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Post by Alec on Jan 21, 2006 16:47:51 GMT -5
Alice's Hand[/u] This is the loosest class with the widest range of abilities, and not for the weak of mind. In fact, they depend on their mind, mainly their imagination. With their mind, they can make changes in the world around them. If they don't like someone's dress, poof! They can change it to whatever they like. Hate that yippy dog next door? They can imagine a muffle over it's nose to shut it up. The possibilities could be endless...Weapons: Nothing, except whatever their imagination conjures up. Special Rules: HereAlice’s Hand's Stats
Hp per level: 15 Ip per level: 30 Attack per level: 1 Defense per level: 1 Magical Attack per level: 4 Magical Defense per level: 3 Speed per level: 3
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Post by Alec on Jan 21, 2006 16:53:53 GMT -5
Crusader[/u]
”Like omg, it’s my knight in shining armor!” ~ a random princess from some random far-off land talking about a random Crusader. Crusaders use swords to attack. Whenever they find a babe (or perhaps some poor excuse of a man) in distress, it’s off to the rescue! While they’re physically powerful, they're seriously lacking in the magical area. But, that’s where Zelda and other magical princesses come in...
Weapons: Any form of sword. If you choose to have a gunblade, it may not be used for long-ranged attacks.
Crusader’s Stats
Hp per level: 30 Sp per level: 15 Attack per level: 4 Defense per level: 4 Magical Attack per level: 1 Magical Defense per level: 1 Speed per level: 2
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Post by Alec on Jan 21, 2006 18:38:18 GMT -5
Darkbringer[/u]
Darkbringers are hybrids between mages and swordsmen. These people are masters of what some might call black magic - that is, they know how to kill, but usually not how to heal. Darkbringers are driven to attack whatever forces oppose them, and so they are proficient in both offensive magic and physical attacks.
Weapons: Heavy staff or sword.
Darkbringer's Stats
Hp per level: 20 Sp per level: 25 Attack per level: 3 Defense per level: 2 Magical Attack per level: 3 Magical Defense per level: 2 Speed per level: 2
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Post by Alec on Jan 21, 2006 23:16:10 GMT -5
Desperado[/u]
Desperadoes are wily thieves and proud of it. They're not merely pickpockets, though; their cunning far surpasses average and they're not afraid to employ it. You may find more than your wallet missing...
Weapons: Small dual-wield weapons; daggers or pistols, for instance.
Desperado’s Stats
Hp per level: 15 Sp per level: 30 Attack per level: 2 Defense per level: 1 Magical Attack per level: 1 Magical Defense per level: 2 Speed per level: 6
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Post by Alec on Jan 21, 2006 23:16:26 GMT -5
Enthraller[/u]
Enthrallers are like necromancers. Not necrophiliacs. Totally different subjects, there. Sort of. Sometimes. We think. Enthrallers can speak to and conjure the dead. Whereas necrophiliacs...like to have sex with the dead. Anyway, these folks devote their lives to learning about death and its workings. Fabulous.
Weapons: Staves, books, knives, hand chucks, or maces.
Enthraller’s Stats
Hp per level: 20 Sp per level: 25 Attack per level: 2 Defense per level: 2 Magical Attack per level: 3 Magical Defense per level: 2 Speed per level: 3
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Post by Alec on Jan 28, 2006 20:43:45 GMT -5
Feral Soul[/u]
No clue what this is even going to be yet, but it's a beast-type class.
Weapons: ???
Feral Soul's Stats
Hp per level: 30 Sp per level: 15 Attack per level: 3 Defense per level: 2 Magical Attack per level: 1 Magical Defense per level: 1 Speed per level: 5
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Post by Alec on Aug 27, 2006 0:09:23 GMT -5
Fighter[/u]
Where others rely on armor and weapons, Fighters have trained to rely purely on their incredible toughness. Their own body is a deadly force to be reckoned with.
Weapons: Bare hands and feet, or martial weapons such as brass knuckles.
Fighter’s Stats
Hp per level: 35 Sp per level: 10 Attack per level: 4 Defense per level: 3 Magical Attack per level: 1 Magical Defense per level: 1 Speed per level: 3
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Post by Alec on Feb 4, 2007 3:35:46 GMT -5
Virtuoso[/u]
The Virtuoso is the musician of the classes. They use music to fight their enemies, unlike the usual swords and magic (although, in a way, music has its own magical qualities). A Virtuoso can use a variety of different weapons, ranging from a guitar to a flute, or even the drums. The instruments aren’t normal though, of course. Each one can mimic the sound of just about anything, providing the ability to play many different songs. To change from one sound to another, they don’t even have to press any buttons--at the whim of a thought, it changes.
Weapons: Any kind of instrument.
Virtuoso's Stats
Hp per level: 20 Sp per level: 25 Attack per level: 3 Defense per level: 1 Magical Attack per level: 3 Magical Defense per level: 1 Speed per level: 4
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Post by Alec on Jul 16, 2008 2:33:48 GMT -5
Heavy Craft[/u]
Heavy Crafts wield irregularly large weapons which rival those of certain fantasy characters. Their strength is amazing, to which no other can match--hey may be slow, but that is a small price to pay.
Weapons: Hammers, axes, and scythes.
Heavy Craft’s Stats
Hp per level: 35 Sp per level: 10 Attack per level: 6 Defense per level: 3 Magical Attack per level: 1 Magical Defense per level: 1 Speed per level: 1
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Post by Alec on Aug 2, 2008 20:35:54 GMT -5
Hunter
You know people like Legolas? They were all Hunters. Hunters use weapons such as bows or guns, and excel in long-range combat. In close combat, they’re, well...screwed. Except for Legolas. He was an exception.
Weapons: Any kind of bow, gun, or projectile (such as bombs or spears).
Hunter’s Stats
Hp per level: 25 Sp per level: 20 Attack per level: 3 Defense per level: 1 Magical Attack per level: 2 Magical Defense per level: 2 Speed per level: 4
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Post by Alec on Jan 10, 2009 1:36:28 GMT -5
Tactician[/u]
Dr. Evil was a Tactician, you know. His diabolical plans totally pwned all, with the exception of Austin Powers. Tacticians are the masterminds of the classes, and are able to use any kind of weapon. They're a well-balanced class and aren't weak or strong in any stat, with the exception of their speed. When they find themselves in a difficult situation, they always find a way to wiggle their way out. You could be like Dr. Evil, too...
Weapons: Anything that may be utilized.
Tactician’s Stats
Hp per level: 20 Sp per level: 25 Attack per level: 2 Defense per level: 2 Magical Attack per level: 2 Magical Defense per level: 2 Speed per level: 4
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Post by Alec on Jun 16, 2009 20:18:48 GMT -5
Thaumaturge[/u]
Altruists to the end, Thaumaturges keep their party alive. They’re usually soft and kind at heart, as they know that being a jerk won’t help anyone.
Weapons: Wands, staves, books, syringes, or any other magical or medical item.
Thaumaturge's Stats
Hp per level: 15 Sp per level: 30 Attack per level: 1 Defense per level: 2 Magical Attack per level: 1 Magical Defense per level: 5 Speed per level: 3
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Post by Alec on Feb 18, 2010 4:02:09 GMT -5
Wizard[/u]
As if it weren't common knowledge: Wizards can bend the forces of nature at will. Like Harry Potter and that old dude, Merlin. The elements are at the tip of a Wizard's fingers, which may lead to devastating results.
Weapons: Staves, wands, books, or any other magical equipment.
Wizard’s Stats
Hp per level: 15 Sp per level: 30 Attack per level: 1 Defense per level: 1 Magical Attack per level: 4 Magical Defense per level: 4 Speed per level: 2
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