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Post by Alec on Jan 21, 2006 16:15:24 GMT -5
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Post by Alec on Jan 21, 2006 16:16:01 GMT -5
CLAWS Member[/u]
CLAWS (Curtailing Lunacy, All Without Seuss) Members are the true last hope for Earth. They do everything in their power to stop the rule of Dr. Seuss, though each person's personal reasons are different.
Special Abilities:
[Resist Hypnotization] This allows CLAWS Members to be able to resist hypnotization from Dr. Seuss Minions, or even Dr. Seuss himself. It doesn’t always work, but it helps the player resist 50% of the time. (effect is raised to 75% resistance if the CLAWS Member is also a Supra-Celestial) {Automatic}
Class Head: Alec [username: admin]
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Post by Alec on Jan 21, 2006 16:20:57 GMT -5
Dark Advocate[/u] A Dark Advocate is someone who follows Dr. Seuss of their own volition, unhypnotized. Whatever their reason, they give their life to the service of His will (“His” as in Dr. Seuss, not God). They’re often associated with being Dr. Seuss’ secret police force or bounty hunters, giving them an often feared reputation. Often clothed in a cliché, mysterious cloak.Special Abilities:[Dark Companionship] Dark Advocates are deeply tuned to the dark arts, thus giving them a specialty in the field. All dark-based attacks are strengthened. {Automatic} [Quick Learn] If the Dark Advocate is not a wizard, their spell gain increases to 1 spell per level. {Automatic} [Foresaken] Cuts all enemies’ remaining HP in half. {SP: 80} [Minion Conjure] Dark Advocates are well trained in sorcery and the likes, giving them a special aptitude for summoning. The player calls to his side a minion of his choice (a list of choosable minions is in the Information Section) to aid him in battle. A certain SP cost is alloted for the level of the minion conjured, which is lowered as the Dark Advocate gets stronger. {SP: 30 per level of minion} [Hypnotize] The Dark Advocate can hypnotize an enemy at will, turning the selected person into a Puppet. The process takes 5 turns to complete, in which the opponent has all stats halved. This skill always works unless the target has an ability that states otherwise. {SP: 30} [Control] The Advocate can control Puppets and make them do whatever he or she pleases. {SP: 10 per Puppet, per turn} Added StatsSP: +10 per level Magical Attack: + 1 per level -Summons-Class Head: Dr. Seuss [username: drseuss]
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Post by Alec on Jan 28, 2006 20:47:09 GMT -5
Seussite[/u]
Evil and neffarious, Seussites go to any length to ensure the rule of Dr. Seuss. They are his loyal minions who wreak havoc on all. Each one has their own Book of Seuss, which contains the religious rituals and ceremonies the creatures use to worship Dr. Seuss.
Guidelines
If you have decided to be a Seussite, then there are a number of things you can do. You are the equivalent of a monster, but one with emotions, their own story, etc. (If you so chose, that is. You can play a mindless beast if you like.) In a way this is a custom class, because there is no set definition of a Seussite. You can make yourself look like whatever you wish. You can have a gender or no gender. Your character can have a unique name, or something generic like its species' name. You can also make up your own skill set (it has to be approved, though), and depending on whether or not you are a magic type or physical type, you will be able to have a number of spells.
Special Abilities:
[Hypnotize] The Seussite can hypnotize an enemy at will, turning the selected person into a Puppet. The process takes 5 turns to complete, in which the opponent has all stats halved. This skill always works unless the target has an ability that states otherwise. {SP: 30}
[Control] The Seussite can control Puppets and make them do whatever it pleases. {SP: 10 per Puppet per turn}
[Book of Seuss] The Seussite calls on the power of Dr. Seuss, raising all of its stats for 5 turns. {SP: 40}
Class Head: Dr. Seuss [username: drseuss]
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Post by Alec on Mar 3, 2007 17:08:20 GMT -5
Puppet[/u] Puppets are people who have been hypnotized. They have no emotions and are able to be controlled by Dr. Seuss Minions like puppets, thus, their name. They have no will or personality, but they are able to mimic emotions to trick others to think the puppet is a normal person. Puppets also feel no pain, so they are able to push themselves much more than a normal being. They do not worship Dr. Seuss, but they have no choice but to follow him. Note: If you become a Puppet, your eyes change blue and glow slightly.-Information on Puppets-Special Abilities[Strings] This ability allows a Dr. Seuss Minion(or even Dr. Seuss himself) to control the Puppet. {Automatic} Added StatsPhysical or Magical Attack (depending on the class): +(level) Class Head: Dr. Seuss [username: drseuss]
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Post by Bramwell on Sept 9, 2012 2:46:00 GMT -5
EDF Members
EDF soldiers are the brave men and women who put their life on the line throughout America to ensure the peace. Created after WW3, the EDF acts as the primary military/policing force for the country, defending its citizens from Seuss Minions and any other external threat. Largely, the EDF is comprised of surviving veterans of WW3 and other armed forces.
Special Abilities:
[Blood Brother] EDF soldiers are taught to respect and trust their brothers-in-arms from day one. When in the presence of a fellow soldier (Not including NPCs), EDF members gain +5 to all stats for their camaraderie. {Automatic}
[Resist] This allows EDF Members to be able to resist being hypnotized from Dr. Seuss Minions, or even Dr. Seuss himself. It doesn’t always work, but it helps the player resist 50% of the time. (effect is raised to 75% resistance if the EDF Member is also a Supra-Celestial) {Automatic}
[Ten Hut] The EDF soldier stands to attention, increasing their critical rate for 3 turns. {SP: 30}
[Gun Bunny] A good soldier is prepared for anything. The EDF member will pull an MP5 from hammer space and fill a target full of lead, dealing massive damage. {SP: 60}
Added Stats:
+10 SP ever 3 levels.
Class Head: Bramwell [username: shiro]
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