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Post by Alec on Oct 7, 2006 23:57:36 GMT -5
Here are the items you can buy. Contact an admin or a GM if you want to buy something.
Normal Items
[Health Pill] Heals 10 HP. - 50 Gold
[Health Potion] Heals 20 HP. - 100 Gold
[Recovery Potion] Heals 100 HP. - 1000 Gold
[Healing Potion] Heals 200 HP. - 3000 Gold
[Full Heal Spray] Heals all HP. - 5000 Gold
[Soul Vile] Recovers 20 Sp. - 50 Gold
[Mageberry Juice] Recovers 40 SP. - 100 Gold
[Pixie Essence] Recovers 200 SP. - 1000 Gold
[Mage’s Soul] Recovers 400 SP. - 3000 Gold
[Merlin’s Potion] Recovers all SP. - 5000 Gold
[Fortune Wire] A small wire that can be used to disable traps on treasure chests. - 50 Gold
[Tarot Of The Hanged Man] Paralyzes enemy. - 200 Gold
[Tarot Of The Lovers] Charms enemy. - 200 Gold
[Tarot Of The Devil] Curses enemy. - 200 Gold
[Tarot of The Moon] Puts enemy to sleep. - 200 Gold
[Tarot of The Death] Poisons enemy. - 200 Gold
[Tarot of The Fool] Confuses enemy. - 200 Gold
[Tarot of The High Priestess] Voids all ailments and effects on the target. - 400 Gold
[Tarot of The Star] Makes target invincible for two turns. - 800 Gold
[Void] Silences enemy. - 200 Gold
[Antidote] Heals status ailment Poison. - 150 Gold
[Bicycle Horn] Heals status ailments Sleep and Confusion. - 200 Gold
[Bandages] Heals status ailment Bleed. - 150 Gold
[Echo Grass] Heals status ailment Silence. - 150 Gold
[Eye Drops] Heals status ailment Blind. - 150 Gold
[Eyeglasses of Truth] Heals status ailment Charm. - 150 Gold
[Ice Pack] Heals status ailment Burn. - 150 Gold
[Insulator] Heals status ailment Freeze. - 150 Gold
[Magnet] Heals status ailment Paralyze. - 150 Gold
[Purifying Water] Heals status ailment Curse. - 150 Gold
[Soft] Heals status ailment Petrify. - 150 Gold
[Spirit Potion] Heals all magical decreases. - 150 Gold
[Strength Potion] Heals all physical decreases. - 150 Gold
[Timekeeper’s Watch] Heals status ailment Stop. - 150 Gold
Special Items
[Experience Juice] Gives your character a level up. - 20,000 Gold
[Soul Recall] Revives a deceased characters without having to go on a Soul Quest. - 100,000 Gold
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Post by Alec on Jul 2, 2007 21:36:39 GMT -5
Magical Woods ((Cannot Be Bought))
All characters can use their special powers to fuse wood into weapons, which make them more powerful. Each kind of wood specializes in a certain area. It strengthens whatever subject is listed after it. For instance, Apple wood raises the chance of and duration of charming spells, and it also adds 10 HP to healing spells. A list of all the things and what they do are listed below, after which are the woods. You can have up to two woods infused into each weapon, but make sure that it's specified in your profile. Don't worry about wasting any wood; you can remove woods as well as add them without the wood being destroyed.
Below are the effects that the woods will give, and afterwards the actual woods. As a note, when it says spell, it also means skill.
Effects
Ailment Cure - The length of ailments obtained is shortened. Aptitude - All stats +1 per level. Chaos - Physical attack +2 per level. Charming - Raises chance and length of charm spells. Confusing - Raises chance and length of confusing spells. Dark - Raises potency of dark spells. Earth - Raises potency of earth spells. Fire - Raises potency of fire spells. Healing +# - All healing spells heal # more health than normal. HP/SP Regeneration +# - Adds a regeneration of that amount. HP/SP +# - Amount of HP/SP raised goes up by #(so for HP, since the normal rate is +0, it will start even without a regeneration spell. Regeneration spells add to the effect). Hypnotic - Raises potency of hypnotizing. Lightning - Raises potency of lightning spells. Necromancing - Anything used by the Enthraller is strengthened. Physical/Magical Attack/Defense - Raises specified one by +1 per level. Poison - Raises chance and length of poison spells. Poison Resist - Immune to poison. Protection - Raises length of magical/physical defense up spells. Sleep - Raises chance and length of sleep spells. Speed - Speed +1 per level. Status Ailment - Raises length and chance of ailment causing spells. Stat Up - Raises length of status effects. Status Resist - Resistance against ailments is 100%. Status Resistance - Raises resistance against status ailments. Tactician - Anything used by the Tactician is strengthened. Water - Raise potency of water spells. Supra-Celestial - Anything used by the Supra-Celestial is strengthened. Wood - Raises potency of wood spells.
Woods
Apple - Charming; Healing +10. Apricot - Charming; HP regeneration +4. Ash - Protection; HP regeneration +1; Water. Bamboo - Protection; Status resistance. Birch - Protection; Necromancing; Lightning. Cherry - Charming; Fire. Chestnut - Charming; Healing +10. Cypress - Healing +15; Protection. Dogwood - Protection; Status-up. Elder - Necromancing; Protection; Healing +10; Sleep. Elm - Charming; Earth. Fig - Supra-Celestial; Charming. Hawthorn - SP regeneration +20. [Extra Effect: When an instrument is infused with this wood, the magical and physical attack also go up +1 per level] Hazel - Protection; Status ailments; Stat-up; Dark. Hickory - Confusing; HP +5. Holly - Protection; Sleep, Status ailment. Juniper - Protection; Charming; Necromancing; Healing+10. Magnolia - HP and SP regeneration +10. Maple - Charming; Wood. Mesquite - HP +5; HP regeneration +2; Healing +20. Mimosa - Protection; Charming; Lightning. Mulberry - Protection; Magical attacks. [Extra Effect: When Seussites and Puppets have this wood infused into their weapon, all of their stats are strengthened by +1] Oak - Aptitude. Orange - Charming; Status ailments. Peach - Charming; Stat-up; Necromancing. Pear - Charming; Earth. Pine - Healing +10; Protection; Necromancing; Fire. Plum - Healing; HP regeneration +5. Poplar - Status ailments; HP and SP regeneration +5. Rowan - Raises all element potencies and resistances. Truffula - Hypnotic; Chaos. Walnut - HP regeneration; Supra-Celestial; Stat-up. Willow - Necromancing; Dark; Charming; Protection; Healing +10.
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Post by Alec on Jul 2, 2007 21:38:36 GMT -5
Gems, Stones, and Crystals ((Cannot Be Bought))[/u]
Gems, stones, and crystals boost the ability of the Supra-Celestial that holds them. The Supra-Celestial can have more than one gem/stone/crystal, but they can only use one at a time. The rest are held in the Supra-Celestial’s Material Bag. All effects of the gem/stone/crystal wear off once it is not being held.
Agate - Physical attack/defense; HP regeneration +10. Amber - Healing +10; Physical attack; Charming. Amethyst - Ailment cure; Healing +10; Charming. Apache Tear - Stat-up; Status resistance; Ailment cure. Aventurine - Supra-Celestial; Healing +10; Stat-up. Bloodstone - Poison; Healing +10; Wood; Earth. Carnelian - Confusing; Charming;Tactician. Citrine - Dark; Fire; Necromancing. Coral - Healing +10; Earth; Water. Crossed Stones - Magical attack/defense; Status ailment. Fluorite - Speed; Healing +10; HP regeneration +2. Fossils - Magic attack; Earth; Status resist. Geodes - SP regeneration +2; HP regeneration +5; Water. Hematite - Healing +10; Fire; Earth. Holey Stone - Dark; Healing +10; Lightning. Jade - Healing +10; Earth; Water. Jasper(brown) - Physical defense; Earth; Status ailment. Jasper(green) - Healing +10; Sleep; HP regeneration +5. Jasper(red) - Poison resist; Fire; Physical attack. Jet - Lightning; Status ailment; Physical/Magical defense. Malachite - Physical attack; Earth; Magical defense. Marble - Status ailment; Water; Physical defense. Moonstone - Charming; Sleep; Earth; Water. Moonstone(rainbow) - Charming; Magical attack/defense; all elements up. Obsidian - Earth; Fire; Physical/magical defense; Status ailment. Onyx - Physical/magical defense; Fire; Earth; Physical attack. Seussite - Seussite's/Puppet’s abilities; stats; and resistances up. Sodalite - Healing +10; Earth; Status resist. Sugilite - Healing +10; Supra-Celestial; Fire; Water. Sunstone - Physical/magical defense; Healing +10; Fire. Tiger-Eye - Physical/magical defense; Fire; HP regeneration +5. Turquoise - Physical defense; Healing +20; Water; Earth. Quartz Crystal - Healing +10; Necromancing; SP regeneration +2.
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Post by Alec on Jul 2, 2007 21:40:44 GMT -5
Flowers ((Cannot Be Bought))[/u]
Flowers can be used to create items, and each flower has its own special attribute(s). Below are the list of flowers, and below that are different items and what is required to make them.
Flowers
Absinth - Negation, stillness, torment. Anemone - Banishing, torment. Aster - Love. Bachelor’s Button - Love, wishes. Bird of Paradise - Love. Buttercup - Love, healing. Chrysanthemum - Protection. Crocus - Love, foresight. Daffodil - Love, luck. Daisy - Love, spirituality. Dogwood - Protection, wishes, endurance. Forget-Me-Not - Love, memory. Gardenia - Love, peace, stillness, healing, spirituality. Heather - Love, protection, life, luck. Honeysuckle - Love, mental ability, protection. Hyacinth - Love, protection. Iris - Purification, wisdom. Jasmine - Love, foresight. Jonquil - Violence, love. Lavender - Love, protection, sleep, life, purification, peace, stillness. Lilac - Banishing, protection. Lily - Protection, negation, stillness. Magnolia - Love, faith. Marigold - Violence, mental ability. Orchid - Love. Olearia - Torment, activity. Peony - Protection, banishing. Rose - Love, mental ability, healing, luck, protection. Rosemary - Love, protection, mental ability, banishing, purification, healing, sleep. Sunflower - Wishes, healing, wisdom. Sweat Pea - Love, activity, strength. Thyme - Activity. Tulip - Love, luck, protection. Violet - Love, luck, wishes, peace, healing, protection. Wisteria - Mental ability.
To create items, you must have all the following attributes listed by the item. Don't worry about excess attributes in your flowers; you don't need the exact ones to be able to use it for the item. (Example: You can use a Buttercup for a Health Pill, even though Love isn't a needed attribute.)
Items
[Health Pill] x1 Healing, x1 Protection [Health Potion] x2 Healing, x2 Protection [Recovery Potion] x3 Healing, x2 Protection, x1 Love [Healing Potion] x3 Healing, x3 Protection, x2 Love [Full Heal Spray] x3 Healing, x3 Protection, x2 Love, x1 Life [Soul Vile] x1 Healing, x1 Spirituality [Mageberry Juice] x2 Healing, x2 Spirituality [Pixie Essence] x3 Healing, x2 Spirituality, x1 Wishes [Mage’s Soul] x3 Healing, x3 Spirituality, x2 Wishes [Merlin’s Potion] x3 Healing, x3 Spirituality, x2 Wishes, x1 Mental Ability [Fortune Wire] x2 Negation [Tarot Of The Hanged Man] x5 Stillness [Tarot Of The Lovers] x5 Love [Tarot Of The Devil] x5 Banishing [Tarot of The Moon] x5 Sleep [Tarot of The Death] x5 Torment [Tarot of The Fool] x5 Violence [Tarot of The High Priestess] x5 Negation [Tarot of The Star] x5 Endurance [Void] x2 Negation [Bicycle Horn] x2 Activity [Antidote] x2 Purification [Magnet] x2 Activity [Eyeglasses of Truth] x2 Foresight [Purifying Water] x2 Purification [Echo Grass] x2 Activity [Soft] x2 Purification [Ice Pack] x2 Protection [Insulator] x2 Activity [Eye Drops] x2 Foresight [Timekeeper’s Watch] x2 Activity [Bandages] x2 Love [Strength Potion] x1 Endurance, x1 Strength [Spirit Potion] x1 Endurance, x1 Spirituality [Experience Juice] x5 Love, x5 Luck, x5 Activity, x5 Wisdom, x5 Strength, x5 Mental Ability, x5 Life
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