|
Post by Alec on Feb 6, 2006 21:29:03 GMT -5
Elements[/u]
There are six elements, and you choose one for each character you make. Enemies usually also have an elemental affinity. Elements can make you weak or strong under different circumstances, as the elements conflict with each other. Below are the general rules regarding elements:
-Each element has one opposing side, and they both do well when used against the other. For instance, water and fire are coupled together. If you use a water skill on a fire-aligned enemy, or vice-versa, the power of your attack will multiply by 1.5.
-An elemental skill will do poorly against a character of the same element.
-When you use elemental skills of your alignment, they will naturally have a boost (+0.5); but when you use skills of the opposing element, they will be weaker than normal (-0.5).
-If two of opposing elements and the same level are used against each other, they will cancel out. If the skills are not of the same level, the weaker side will have reduced damage dealt to them.
That pretty much covers it. Here are the six elements and how they are coupled:
Water - Fire Wood - Earth Lightning - Dark
|
|
|
Post by Alec on Aug 25, 2011 22:13:01 GMT -5
Skill Combos[/u]
When in a fight and casting spells and skills, you can deal combos. Combos can either deal more or less damage than usual, depending on the order used. Certain skills, when used one after another, will have either a powerful or weak effect on the enemy. These are called combos. There are two kinds of combos, Positive and Negative.
Positive Combos
Positive Combos are what you want. The second skill/spell used in sequence will be a critical. Here are the elements of the skills/spells that will make a Positive Combo(must be used in the order listed, or no combo will take place):
1st: Lightning; 2nd: Fire 1st: Water; 2nd: Lightning 1st: Dark; 2nd: Lightning 1st: Earth; 2nd: Fire 1st: Earth; 2nd: Wood 1st: Wood; 2nd: Fire
Currently, those are the only Positive Combos available.
Negative Combo
Now, Negative Combos are what you don't want. Same rules apply, except that less damage will be dealt on the second skill/spell in the sequence. Here's a list of the Negative Combos:
1st: Earth; 2nd: Water 1st: Water; 2nd: Fire 1st: Fire; 2nd: Water 1st: Fire; 2nd: Dark 1st: Wood; 2nd: Water 1st: Lightning; 2nd: Dark
Currently, those are the only Negative Combos available.
It would be preferable if you mentioned that it was a combo, otherwise the GM may not realize it and consider it a regular attack.
If anyone has any suggestions for combos that would be realistic, don't be afraid to send them in, along with a short explanation as to why it would work. 15 posts/EXP will be awarded for each combo that works.
|
|