Post by Alec on Feb 14, 2006 16:01:43 GMT -5
Status Ailments[/u]
Here's a list of the different status ailments and their effects. All ailments wear off, unless stated otherwise.
Atrophy - Lowers all stats to 1 per level.
Bleed - HP rapidly goes down (-15% of max HP a turn). Bleeds until ailment is healed.
Blind - Lowered accuracy. Ailment needs to be recovered by means of spell or item.
Burn - HP goes down if an action is taken. Amount of damage is equivalent to 10% of max health.
Charm - Fights allies. GM is in control.
Confusion - Fights allies and enemies. GM may cancel out your move and choose another.
Critical - Goes into effect when health is around 10% full. All stats are weakened in this state. Removed when the character is healed.
Curse - SP regeneration is reversed, with an additional -5.
Dead - Occurs when HP hits -50. If not revived, the character is unable to be used until a Soul Quest is performed.
Death Count - Character dies once 5 turns has passed.
Distracted - Cancels action and movement for 1 turn. Also turns attention towards the one distracting.
Ensnared - Character is disabled by means of chains, cages, and so on. Physical abilities may not be used on enemies, but magical and mental abilities may be attempted unless otherwise stated.
Frozen - Player is unable to do anything until melted, which happens in 3 turns. If the player is attacked physically, they shatter and die. Revival will completely restore the character. Fire spells instantly remove this ailment.
Hypnotized - A state of limbo that lasts for 5 turns. The effectiveness of all attacks, skills, and spells are halved. At the end of the 5 turns, the character becomes a permanent enemy by becoming a Puppet.
Max HP/SP Lowered - Lowers maximum HP/SP per level by 5. Lasts for the rest of the battle. Does not last the duration of a quest, unless there is only one battle scene and no rest parts(once there is a pause in battle, the effect wears off).
Nightmare - Deals a little less damage than poison. Victim must be asleep.
Paralyzed - The player is occasionally immobilized, which disables the character from taking any actions (indicated by the GM in the post before yours).
Petrified - Turned to stone. Petrified until ailment is healed, or when the quest ends in victory. If the quest is failed, the character dies.
Poison - HP slowly goes down. (Rate of health that goes down is equal to the caster's level)
Sleep - Player is immobilized. Effect is NOT canceled if attacked.
Slow - Speed is halved.
[Stat] Down - The specified stat is cut in half.
Stop - Target completely loses their turn for three turns and may not even post; they are essentially out of commission.
Unconscious - Occurs when HP hits 0 or below; the character is unable to take any actions, and health begins to decline at -20 per turn (3 turns until death, without additional hits). The ailment is recovered when HP is healed.
Undead - The effects of healing spells, regenerations, poison, and curse are all reversed.
Status Effects[/u]
Here’s a list of the positive effects that can be attained by your character. All effects wear off, like ailments, unless stated otherwise.
Berserk -Raises max number of abilities you can use per turn to 2 instead of only 1. Also raises physical attack power. Lasts for the rest of the battle. Does not last the duration of a quest, unless there is only one battle scene and no rest parts (once there is a pause in battle, the effect wears off).
Euphoria - All stats up by 1 point per level.
Haste - Speed is doubled. (Accuracy and critical rate is up)
HP/SP Regeneration - HP/SP slowly goes up.
Invincible - Unable to take damage of any sort.
Max HP/SP Raised - Raises maximum HP/SP per level by 5. Lasts for the rest of the battle. Does not last the duration of a quest, unless there is only one battle scene and no rest parts (once there is a pause in battle, the effect wears off).
Precision - 100% accuracy.
[Stat] Up - Up by half the total amount of the character's stat.
Here's a list of the different status ailments and their effects. All ailments wear off, unless stated otherwise.
Atrophy - Lowers all stats to 1 per level.
Bleed - HP rapidly goes down (-15% of max HP a turn). Bleeds until ailment is healed.
Blind - Lowered accuracy. Ailment needs to be recovered by means of spell or item.
Burn - HP goes down if an action is taken. Amount of damage is equivalent to 10% of max health.
Charm - Fights allies. GM is in control.
Confusion - Fights allies and enemies. GM may cancel out your move and choose another.
Critical - Goes into effect when health is around 10% full. All stats are weakened in this state. Removed when the character is healed.
Curse - SP regeneration is reversed, with an additional -5.
Dead - Occurs when HP hits -50. If not revived, the character is unable to be used until a Soul Quest is performed.
Death Count - Character dies once 5 turns has passed.
Distracted - Cancels action and movement for 1 turn. Also turns attention towards the one distracting.
Ensnared - Character is disabled by means of chains, cages, and so on. Physical abilities may not be used on enemies, but magical and mental abilities may be attempted unless otherwise stated.
Frozen - Player is unable to do anything until melted, which happens in 3 turns. If the player is attacked physically, they shatter and die. Revival will completely restore the character. Fire spells instantly remove this ailment.
Hypnotized - A state of limbo that lasts for 5 turns. The effectiveness of all attacks, skills, and spells are halved. At the end of the 5 turns, the character becomes a permanent enemy by becoming a Puppet.
Max HP/SP Lowered - Lowers maximum HP/SP per level by 5. Lasts for the rest of the battle. Does not last the duration of a quest, unless there is only one battle scene and no rest parts(once there is a pause in battle, the effect wears off).
Nightmare - Deals a little less damage than poison. Victim must be asleep.
Paralyzed - The player is occasionally immobilized, which disables the character from taking any actions (indicated by the GM in the post before yours).
Petrified - Turned to stone. Petrified until ailment is healed, or when the quest ends in victory. If the quest is failed, the character dies.
Poison - HP slowly goes down. (Rate of health that goes down is equal to the caster's level)
Sleep - Player is immobilized. Effect is NOT canceled if attacked.
Slow - Speed is halved.
[Stat] Down - The specified stat is cut in half.
Stop - Target completely loses their turn for three turns and may not even post; they are essentially out of commission.
Unconscious - Occurs when HP hits 0 or below; the character is unable to take any actions, and health begins to decline at -20 per turn (3 turns until death, without additional hits). The ailment is recovered when HP is healed.
Undead - The effects of healing spells, regenerations, poison, and curse are all reversed.
Status Effects[/u]
Here’s a list of the positive effects that can be attained by your character. All effects wear off, like ailments, unless stated otherwise.
Berserk -Raises max number of abilities you can use per turn to 2 instead of only 1. Also raises physical attack power. Lasts for the rest of the battle. Does not last the duration of a quest, unless there is only one battle scene and no rest parts (once there is a pause in battle, the effect wears off).
Euphoria - All stats up by 1 point per level.
Haste - Speed is doubled. (Accuracy and critical rate is up)
HP/SP Regeneration - HP/SP slowly goes up.
Invincible - Unable to take damage of any sort.
Max HP/SP Raised - Raises maximum HP/SP per level by 5. Lasts for the rest of the battle. Does not last the duration of a quest, unless there is only one battle scene and no rest parts (once there is a pause in battle, the effect wears off).
Precision - 100% accuracy.
[Stat] Up - Up by half the total amount of the character's stat.