|
Post by Ranual on Apr 11, 2009 17:32:48 GMT -5
Name: Sifer Enemas (DEADER THAN DEAD) Nicknames: longshot,triggerhappy Age: 29 Gender: male Internet Username: longshotmaster Home: New York City New York Character's Picture: www.rpgclassics.com/shrines/ps2/wa3/clive.jpgHeight: 6ft 3in Weight: 195lbs Skin Color: pale (rotting green) Hair: silver and short (fallen out) Eyes: orange (and rotten) ________________________________________ Level: 1 (corpse) Class: hunter Subclass: Psychopath Special Class: none Element: Darkness Hp: 125 (25per level (-50)DX Sp: 70 (20 per level) (no brains) Attack: 3(3 per level) (rotten joints) Defense: 1 (1 per level) (rotting musles) Magical Attack: 2 (2 per level) (no brainer) Magical Defense: 2 (2 per level) (mindless zombie) Speed: 4 (4 per level) (no joints) Weapon: a sniper rifle that has a bow and arrow key chain hanging off the back the handle is made of wood while the barrel is long and black has a 10000xscope it has a very heavy handle that he uses to bash in his opponents skulls always has it in a suitcase when not in use always takes the suitcase with him takes the suitcase everywhere Clothes/Attire: he wears a dark t-shirt under a long black leather jacket he wears ripped up jeans and always has a suitcase Items: [TeleDisc] Composed of an earpiece and handheld device. Teleports the user to wherever they imagine. (Only out of battle) Gold: 100 Spells: Darkness (Lvl. 1; Ele. dark; Type: converge; S; Sp: 10) Heal All (Lvl. 1; Heal 50 Hp to all allies; Sp: 20) Static (Lvl. 1; Ele. lightning; Type: rise; M; Sp: 10) Skills: [Aim] Ensures that the Ranger hits all targets (physically) without fail. {Sp: 25} [Delusion] Psychopaths often think there's a sort of justice in what they do; perhaps there is, perhaps there isn't. Regardless, the way they go about things obviously shows they're off their rocker. As credit to them, though, their disregard for the norm lends them a heightened ability to deal critical hits. {Automatic} [The Hunt] Psychopaths are skilled in the art of capturing people and breaking them down. This ensures that all status ailments always work on the enemy. This can be used twice per battle and in conjunction with the ailment-causing skill. {Sp: 15} [Murder] Psychopaths surpass all others (at least, most) in the ability to kill. This prowess gives them the power to double the damage they deal for three turns. {Sp: 40} Personality: usually angry likes to explode on people because he has unresolved mental health issues Wants/Desires: to find a way to forget his past Talents: solving problems with the flick of his finger Weaknesses: social skill does not get the joke Additional: hates it when people reminisce in the past
|
|
|
Post by Ranual on Jun 29, 2009 22:21:53 GMT -5
Name: Erin Ezuo Nicknames: none Age: 19 Gender: female Internet Username: pyroflames Home: unknown Character's Picture: img.neoseeker.com/ca/goldensun2_conceptart_Rzrge.jpgHeight: 5 6 Weight: 115 Skin Color: pale like a vampire Hair: red obsessivly long Eyes: dull brown -------------------------------------------------------------------------------- Level: 19 Class: heavycraft Subclass: psychopath Special Class: (Here) Element: fire Stats: Hp: 765 (100+35 per level) Sp: 240 (50+10 per level) Attack: 114 (6 per level) Defense: 57 (3 per level) Magical Attack: 19 (1 per level) Magical Defense: 19 (1 per level) Speed: 19 (1 per level) Weapon: a big crimson bazooka with a scope Clothes/Attire: jeans with a black sweatshirt Items: bazooka, [TeleDisc] Composed of an earpiece and handheld device. Teleports the user to wherever they imagine. (Only out of battle) Gold: 100 Spells: Static (Lvl. 1; Ele. lightning; Type: rise; M; Sp: 10) Stones (lvl. 1; Ele. earth; Type: converge; S; Sp: 10) Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; Sp: 10) Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; Sp: 15) Fire (Lvl. 3; Ele. fire; Type: converge; M; Sp: 25) Flames From Hell (Lvl. 4; Ele. fire; Type: rise; M; Sp: 40) Skills: [Delusion] Psychopaths often think there's a sort of justice in what they do; perhaps there is, perhaps there isn't. Regardless, the way they go about things obviously shows they're off their rocker. As credit to them, though, their disregard for the norm lends them a heightened ability to deal critical hits. {Automatic} [The Hunt] Psychopaths are skilled in the art of capturing people and breaking them down. This ensures that all status ailments always work on the enemy. This can be used twice per battle and in conjunction with the ailment-causing skill. {Sp: 15} [Murder] Psychopaths surpass all others (at least, most) in the ability to kill. This prowess gives them the power to double the damage they deal for three turns. {Sp: 40} [Off With Your Head!] The Heavy Craft deals a head blow, resulting in a critical attack and a possible loss of consciousness(sleep). {Sp: 25} [Berserk] Gives the Heavy Craft the effect Berserk. Can only be used at half Hp or below. {Sp: 35} [Flamer] The Heavy Craft deals a fire element attack. {Sp: 20} [Basher] The Heavy Craft deals a lethal blow(no damage, but the ailment bleed). {Sp: 25} [Twister] The Heavy Craft swings his weapon in a full circle around him, damaging all near-by enemies. {Sp: 20} [Crusher] The Heavy Craft swings his weapon sideways, and then pulls it over his head from behind to bring it down on an enemy. Deals two critical blows. {Sp: 30} [Smash] The Heavy Craft pulls his weapon over his head from behind and brings it down on an enemy. Deals a critical blow. {Sp: 10} [Hurricane] The Heavy Craft swings his weapon in three full circles around him, damaging all near-by enemies. {Sp: 40} [Tornado] The Heavy Craft swings his weapon in two full circles around him, damaging all near-by enemies. {Sp: 30} [Lancer Pose] The Heavy Craft throws his weapon lancer-style at an enemy. {Sp:30} -------------------------------------------------------------------------------- Personality: shy can be explosively angered quickly by arrogant people Wants/Desires: to remember her lost past Talents: being detached from the world has good forethought Weaknesses: has little to no emotion -------------------------------------------------------------------------------- Additional: her hair was not red before a crash that bashed her skull and gave her amnesia
|
|
|
Post by Ranual on Jun 30, 2009 13:38:05 GMT -5
Name: Seth Gilon Nicknames: kung-fu nut Age: 23 Gender: Male Internet Username: brickbreaker Home: nyc new york Character's Picture: media.giantbomb.com/uploads/0/238/427465-infantry_male_super.pngHeight: 6 10 Weight: 160 Skin Color: tan Hair: short and black Eyes: very greyish blue lookin on the verge of soulless -------------------------------------------------------------------------------- Level: 19 Class: fighter Subclass: psychopath Special Class: (Here) Element: wood Stats: Hp: 765 (35 per level, +100) Sp: 240 (10 per level, +50) Attack: 76 (4 per level) Defense: 57 (3 per level) Magical Attack: 19 (1 per level) Magical Defense: 19 (1 per level) Speed: 57 (3 per level) Weapon: has brass knuckles that have long talon like double edged claws has boots with nail like spikes put in a steel toe Clothes/Attire: he wears black shorts down to his knees with a black muscle shirt always has his sunglasses on Items: sunglasses [TeleDisc] Composed of an earpiece and handheld device. Teleports the user to wherever they imagine. (Only out of battle) Gold: 100 Spells: Razor Leaf (Lvl. 1; Ele. wood; Type: tornado; S; Sp: 10) Gremlins (Lvl. 1; Ele. dark; Summon gremlins to attack enemies; Sp: 40) Heal (Lvl. 1; Heal 50 Hp to one person; Sp: 10) Restore (Lvl. 2; Heal 100 Hp to one person; Sp: 20) Cure (Lvl. 3; Heal 200 Hp to one person; Sp: 35) Tree Sprouts (Lvl. 2; Ele. wood; Type: rise; M; Sp: 15) Skills: [Delusion] Psychopaths often think there's a sort of justice in what they do; perhaps there is, perhaps there isn't. Regardless, the way they go about things obviously shows they're off their rocker. As credit to them, though, their disregard for the norm lends them a heightened ability to deal critical hits. {Automatic} [The Hunt] Psychopaths are skilled in the art of capturing people and breaking them down. This ensures that all status ailments always work on the enemy. This can be used twice per battle and in conjunction with the ailment-causing skill. {Sp: 15} [Murder] Psychopaths surpass all others (at least, most) in the ability to kill. This prowess gives them the power to double the damage they deal for three turns. {Sp: 40} [Leg Bust] The Fighter breaks one of the enemy's legs, lowering his speed for the remainder of the battle/quest. {Sp: 25} [Double Kick] The Fighter kicks the enemy twice. {Sp: 25} [Swift Kick] The Fighter quickly dashes at the enemy and kicks it. The kick is un-dodgeable, but it only deals a medium amount of damage. {Sp: 15} [Volley] The Fighter deals a volley of punches to his enemy. {Sp: 20} [Double Punch] The Fighter punches the enemy twice. {Sp: 15} [Vital Punch] The Fighter punches the enemy’s vital areas, dealing extreme pain with a gradual decrease in health(equivalent to poison). {Sp: 20} [Chaos Punch] The Fighter punches the enemy’s head, confusing it for a few turns. {Sp: 15} [Deadly Punch] The Fighter deals a fatal punch, killing the enemy in 3 turns. May fail, depending on the enemy. {Sp: 40} [Wave Punch] The Fighter creates a wave of energy that acts like a punch and sends it at the enemy. It does the same as a regular attack, except it is long-range. {Sp: 15} [Wood Punch] The Fighter’s fist becomes wood element as he punches the enemy. {Sp: 20} -------------------------------------------------------------------------------- Personality: likes rock n roll hates when people listen to "bad" music Wants/Desires:to be like chuck norris Talents: fighting Weaknesses: tolerating opposition to his ideas -------------------------------------------------------------------------------- Additional: if his sunglasses are damaged he flies into a brezerker like rage constantly attacking the damager.
|
|
|
Post by Ranual on Jul 1, 2009 11:26:04 GMT -5
Name: Drinzo Ironox Nicknames: Iron, Age: 17 Gender: Male Internet Username: Crazyslasher Home: Hudson Falls NY Character's Picture: www.quizilla.com/user_images/N/neoLestat/1060292983_sfelix_big.gifHeight: 5 9 Weight: 120 Skin Color: a little pale Hair: shortish dark brown Eyes: brown Level: 19 Class: darkbringer Subclass: skater Special Class: (Here) Element: earth Stats: Hp: 480 (20 per level+100) Sp: 525 (25 per level, +50) Attack: 57 (3 per level) Defense: 38 (2 per level) Magical Attack: 57(3 per level) Magical Defense: 38 (2 per level) Speed: 38 (2 per level) Weapon: broadsword Clothes/Attire: jeans with a grey tee shirt Items: odd glowey crystal no powers [TeleDisc] Composed of an earpiece and handheld device. Teleports the user to wherever they imagine. (Only out of battle) Gold: 100 Spells: 10 Stones (lvl. 1; Ele. earth; Type: converge; S; Sp: 10) Tornado (Lvl. 2; Ele. earth; Type: tornado; M; Sp: 15) Meteor (Lvl. 3; Ele. earth; Type: drop; M; Sp: 25) Earthquake (Lvl. 4; Ele. earth; Type: rise; M; Sp: 40) Razor Leaf (Lvl. 1; Ele. wood; Type: tornado; S; Sp: 10) Tree Sprouts (Lvl. 2; Ele. wood; Type: rise; M; Sp: 15) Tree Branch (Lvl. 3; Ele. wood; Type: converge; S; Sp: 25) Trees From Above (Lvl. 4; Ele. wood; Type: drop; M; Sp: 40) Gremlins (Lvl. 1; Ele. dark; Summon gremlins to attack enemies; Sp: 40) Goblins (Lvl. 2; Ele. wood; Summon goblins to attack enemies; Sp: 45) Skills:10 [Earth Strike] The Crusader's sword becomes stone as he slashes at the enemy. {Sp: 20} [Elemental Strength] All elemental spells may have one additional element, that is not its opposing one, by choice of the Darkbringer. {Automatic} [Purple Haze] Enchants your weapon with an eerie purple glow. Distracts and bedazzles your enemies, causing them to lose a turn. {Sp: 25} [Kaleidoscopic Flurry] Cast three spells at once. You must pay the SP cost for each spell plus the cost of this skill. {Sp: 25} [Silver Slash] Slash your sword faster than the speed of sound, harming one enemy and blowing it away from you. (which means it must either use a long distance attack, spend a turn moving closer towards you, or choose another target) {Sp: 30} [Fiery Ice] Freeze the enemy in their tracks, costing them one turn. They burst into flames after that turn, resulting in a critical hit. {Sp: 40} [Blue Hunger] Gain 1/4 in HP of the damage you do through spells. Lasts for one battle. {Sp: 60} [White Fury] Sets off a powerful explosion of light energy that damages all around you, ally and enemy alike. {Sp: 60} [Black Heart] Stab directly into the heart of any tangible enemy, killing it instantly. Can only be used once per battle. {Sp: 70} [Double Entendre] Cast a spell and use a physical attacking skill in the same turn. (the spell and skill still cost Sp) {Sp: 20} [Beat-Down Desensitization] Skaters get their fair share of bumps and bruises, so they have a natural resistance against attacks. This reduces all damage to the Skater by 10%. {Automatic} [Zoom-Zoom, Woosh] Skaters, obviously, have the ability to ride a skateboard skillfully. While this is in effect, agility is doubled for as long as the Skater is riding. A critical hit, though, will knock them off their board. {Sp: 15} [Adrenaline Rush] Boosts all stats by 1/4 for three turns. {Sp: 40} Personality: talkative some say the leader type Wants/Desires: nobody knows Talents: skating fighting and planing Weaknesses: hates heat and downbeat people Additional: has a crystal that glows like it once held power but now is used up he talks to it like its a person and always has it on him has not had many benifical relationships with people
|
|
|
Post by Ranual on Sept 18, 2009 20:44:49 GMT -5
Name: kellie cunniff Nicknames: kelso,super K kc dumbass Age: 16 Gender: Male Internet Username: smoke on the water@guitar.com Home: Hudson falls ny Character's Picture: Height: 6"01 Weight: 125
Skin Color: slightly tan with the exception of his face which is covered in his mass of hair Hair: brown has grown to obsessive lengths over the last 2 years Eyes: blue
Level: 20 Class: guitarist Subclass: skater Special Class: (Here) Element: lightning
Stats: Hp: 500 (20 per level) Sp: 550 (25 per level) Attack: 60(3 per level) Defense: 20 (1 per level) Magical Attack: 60 (3per level) Magical Defense: 20 (1 per level) Speed: 80 (4 per level)
Weapon: his old guitar broke so he picked one up from a nearby run down shop while it is still electric it has the look and feel of an acoustic guitar with natural wood patterns and coloring Clothes:He has abandoned the stupid joke that he used to have emblazoned on his chest for a white tee shirt and he now wears camo shorts with a belt to hold them up he wears pure black skater shoes with black laces and always carries a pair of sunglasses on top of his head in a futile attempt to hold his mane at bay Items: guitar and the clothes on his back evereything else he had with him broke over the years of living by the lake Gold:100
Spells
Heal All (Lvl. 1; Heal 50 Hp to all allies; Sp: 20)
Static (Lvl. 1; Ele. lightning; Type: rise; M; Sp: 10) Lightning Bolt (Lvl. 2; Ele. lightning; Type: drop; S; Sp: 15) Electrical Maelstrom (Lvl. 3; Ele. lightning; Type: tornado; M; Sp: 25) Heavenly Lightning (Lvl. 4; Ele. lightning; Type: converge; S; Sp: 40) Nimbus (Ele. lightning; Summon nimbus clouds to strike enemies with lightning; can inflict paralysis; Sp: 50)
Skills: [Beat-Down Desensitization] Skaters get their fair share of bumps and bruises, so they have a natural resistance against attacks. This reduces all damage to the Skater by 10%. {Automatic}
[Zoom-Zoom, Woosh] Skaters, obviously, have the ability to ride a skateboard skillfully. While this is in effect, agility is doubled for as long as the Skater is riding. A critical hit, though, will knock them off their board. {Sp: 15}
[Adrenaline Rush] Boosts all stats by 1/4 for three turns. {Sp: 40}
[Come Into My Dream, Let Me Show You What I Mean] This song puts an enemy to sleep and gives it nightmares, dealing a small amount of damage each turn. {Sp: 30}
[Sugar, We’re Goin’ Down Swinging] Just the moment before the Guitarist passes out or dies from a "fatal" blow, he plays this song. Along with his death/KO, he takes down the one who struck the blow with him. (Cannot be used in 1 on 1 PVP’s) {Sp: 60}
[Know That I Could Crush You With My Voice] An invisible force crushes an enemy, doing a large amount of damage. {Sp: 50}
[Great Balls of Fire] Balls of fire burst out of the sky, falling down on the Guitarist’s enemies. {Sp: 25}
[Don’t Wake Me Up, I Am Still Dreaming] When an enemy wakes up from sleep, this song will drag them back into their slumber. Must be used the turn they woke up. {Sp: 25}
[Imagination, Life Is Your Creation] Revives all dead allies. {Sp: 40 per ally}
[Can’t Touch This] Makes the Guitarist temporarily invincible for three turns. Can be used once per battle/quest. {Sp: 65}
[We Are Like The Living Dead, Craving For Deliverance] Turns all enemies undead. {Sp: 40}
[Douse Yourself In Cheap Perfume, It’s So Fitting] Removes all heightened stats on the enemies. {Sp: 40}
[Let’s Get These Teen Hearts Beating Faster, Faster] Speeds up all allies. {Sp: 35}
Personality: talkative but shy at the same time joker Wants/Desires: to find his family Talents: soccer gutiar and numbers Weaknesses: football public s**t
Additional: has some problems
|
|
|
Post by Ranual on Feb 18, 2010 23:41:43 GMT -5
Name: alister drakial Nicknames: Age: 16 Gender: Male Internet Username: endless abyss Home: ? drifted from place to place Character's Picture: t3.gstatic.com/images?q=tbn:66SnMovQ1OMSpM:http://fireemblemblog.files.wordpress.com/2007/06/jaffar.jpgHeight: 5 9 Weight: 120 Skin Color: tan Hair: black long enough to hide his whole face Eyes: blue and rarley seen Level: 19 Class: Tactician Subclass: Casanova Special Class: (Here) Element: water Stats: Hp: 480 (20 per level, +100) Sp: 525 (25 per level, +50) Attack: 38 (2 per level) Defense: 38 (2 per level) Magical Attack: 38 (2 per level) Magical Defense: 38 (2 per level) Speed: 76 (4 per level) Weapon: 2 of these upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Kris_bali.jpg/140px-Kris_bali.jpgClothes/Attire: jeans a tee shirt and a zip up hoodie Items: 2 kris daggers Gold: 100 Spells: Water (Lvl. 1; Ele. water; Type: converge; S; Sp: 10) Water Spout (Lvl. 2; Ele. water; Type: rise; S; Sp: 15) Water Fall (Lvl. 3; Ele. water; Type: drop; M; Sp: 25) Ice Serpent (Ele. water; Summon a serpent to shred enemies; can inflict freeze; Sp: 50) Heal (Lvl. 1; Heal 50 Hp to one person; Sp: 10) Restore (Lvl. 2; Heal 100 Hp to one person; Sp: 20) Skills: [Unexpected Tactics] The Tactician makes an unexpected attack on an enemy and catches it off-guard, dealing a critical hit and disabling it for the turn. {Sp: 15} [Weapon Throw] The Tactician throws his weapon at the enemy, and the weapon magically returns like a boomerang. Allows distance to be kept between the enemy, so it'll be likely that any oncoming attacks on the Tactician will be dodged. {Sp: 10} [Advanced Tactics] The Tactician is able to take two additional actions. {Sp: 40} [Complications] The Tactician thinks of a plan that allows him and his allies to dodge all physical attacks for this turn. {Sp: 35} [Physical Barrage] The Tactician hits/shoots an enemy 3-5 times; all are criticals. {Sp: 25} [Magical Volley] The Tactician chooses 2 of his offensive spells and hits a enemy or two with them. {Sp: the two spell’s Sp cost, no more} (for instance, if the combined sp cost of the two spells is 30, then only 30 sp is subtracted) Magical Revolution] The Tactician chooses 2 of his recovery/buff spells and is able to cast them both in this turn. {Sp: the spell’s Sp cost, no more} (for instance, if the sp cost of the spell is 10, then only 10 sp is subtracted) [Plan] The Tactician thinks of a way to raise one of his stats. Stat is random and up to the GM: physical attack/defense up, magical attack/defense up, or agility up. {Sp: 10} [Safe Trigger] Removes a trap on a treasure chest or other object. {Sp: 10} [The Pollyannaish Effect] This skill is to be used at the same time as a healing spell; the amount of health recovered is doubled. {Sp: 20} [Smooth Graces] The Casanova is always suave and handsome, and very few can break him of his meticulous charm. This raises resistance to magic and ailments. {Automatic} [Romantic Slow Dance] The Casanova dances as if he were in a romantic movie beneath a bedroom window, potentially leaving monsters and female-types drooling. They are immobilized, and their physical and magical defense are down. {Sp: 25} [Sexy Wink] Performing a cliché wink, the Casanova seduces and charms half the monster and female-type enemies without fail. {Sp: 50} Personality: talkative yet as calm and collected as the ocean yet a little like the cheshire cat in wit and mischief yet he seems trustworthy and likes to help Wants/Desires: to find a girlfriend Talents: talking suprising people Weaknesses: refuses to attack girls unless attacked first Additional: loves to manipulate people
|
|
|
Post by Ranual on Jul 19, 2010 10:30:36 GMT -5
Name: Micheal Walters Nicknames: none yet Age: 21 Gender: Male Internet Username: 10000miles Home: the whole country just drifting Character's Picture: (A picture of your character, preferably medium-sized; optional) Height: 6 4 Weight: 160 Skin Color: tan from his travels Hair: pure white short Eyes: purple Level:19 Class: darkbringer Subclass:religious nut (satanic) Special Class: (Here) Element: dark Stats: Hp: 480 (20 per level+100) (480) Sp: 525 (25 per level, +50) (525) Attack: 57 (3 per level) (57) Defense: 38 (2 per level) (38) Magical Attack: 57(3 per level) (57) Magical Defense: 38 (2 per level) 38) Speed: 38 (2 per level) (38) Weapon: falchon Clothes/Attire: a brown cloak with some jeans and a tee shirt Items: cloak backpack (tallness) Scariest armor ever Gold: 100 Spells: Darkness (Lvl. 1; Ele. dark; Type: converge; S; Sp: 10) Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; Sp: 15) Claws (Lvl. 3; Ele. dark; Type: rise; S; Sp: 25) Skulls (Lvl. 4; Ele. dark; Type: drop; S; Sp: 40) Gremlins (Ele. dark; Summon gremlins to converge on enemies; can inflict sleep and nightmare; Sp: 50) Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; Sp: 10) Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; SP: 15) Fire (Lvl. 3; Ele. fire; Type: converge; M; SP: 25) Flames From Hell (Lvl. 4; Ele. fire; Type: rise; M; SP: 40) Vulcan (Ele. fire; Summon a vulcan to engulf enemies with flames; can inflict burn; Sp: 50) Skills: [Elemental Strength] All elemental spells may have one additional element, that is not its opposing one, by choice of the Darkbringer. {Automatic} [Purple Haze] Enchants your weapon with an eerie purple glow. Distracts and bedazzles your enemies, causing them to lose a turn. {Sp: 25} [Kaleidoscopic Flurry] Cast three spells at once. You must pay the SP cost for each spell plus the cost of this skill. {Sp: 25} [Silver Slash] Slash your sword faster than the speed of sound, harming one enemy and blowing it away from you. (which means it must either use a long distance attack, spend a turn moving closer towards you, or choose another target) {Sp: 30} [Fiery Ice] Freeze the enemy in their tracks, costing them one turn. They burst into flames after that turn, resulting in a critical hit. {Sp: 40} [Blue Hunger] Gain 1/4 in HP of the damage you do through spells. Lasts for one battle. {Sp: 60} [White Fury] Sets off a powerful explosion of light energy that damages all around you, ally and enemy alike. {Sp: 60} [Black Heart] Stab directly into the heart of any tangible enemy, killing it instantly. Can only be used once per battle. {Sp: 70} [Double Entendre] Cast a spell and use a physical attacking skill in the same turn. (the spell and skill still cost Sp) {Sp: 20} [Despondent Slash] The Crusader’s sword becomes a solid shadow as he slashes the enemy. {Sp: 20} [Divine Protection] There are some benefits to being fanatically in love with your god(s). This gives a 25% boost to physical and magical defense. {Automatic} Personality: silent with an intimidating air about him Wants/Desires: to cause pain Talents: directions,survival skills and reaching the top shelf Weaknesses: controling anger Additional:
|
|
|
Post by Ranual on Sept 2, 2010 12:33:44 GMT -5
Name: (doesnt have one) prototype zero Nicknames: Age:unknown (looks 21) Gender: Male Internet Username: (...) goes on as anything he can use (computers hate him and his presence makes the text flip around Home: unknown Character's Picture: (A picture of your character, preferably medium-sized; optional)
Height: 7 10 Weight: 230
Skin Color: pale Hair: black to his shoulders in the back and to his eyebrows in the front and bright red from there down another 3 inches Eyes: blood red
Level: 20 Class: alice's hand Subclass: emo Special Class: inventor Element: lightning
Stats: Hp: 400 (15 per level, +100) Ip: 650 (30 per level, +50) Attack: 20 (1 per level) Defense: 20 (1 per level) Magical Attack: 80 (4 per level) Magical Defense: 60 (3 per level) Speed: 60 (3 per level)
Weapon: whatever he can imagine or his fists Clothes/Attire: a lang black coat and a black shirt under it with black pants Items: none Gold:100
Spells: none
Skills:
[Lvl. 1-3 Mind] Able to create simple objects, including small weapons (like a dagger). Max of 3 created items at a time. {Ip: 10-15}
[Lvl. 4-6 Mind] Larger and more complex objects can be made, such as broad swords and chairs. Max of 3 created items at a time. {Ip: 15-20}
[Lvl 7-12 Mind] Complexity of objects increases to create things like dishwashers or bombs. Max of 4 created items at a time. {Ip: 20-25}
[Lvl. 13-18 Mind] Complexity raises to create things like simple catapults and motorcycles. Able to impose life upon a small object (takes up half an item slot). Max of 6 created items at a time. {Ip: 25-35}
[Lvl. 19-25 Mind] Able to create even cars and houses. Able to impose life upon larger objects. Max of 8 created items at a time. {Ip: 35-55}
[Lvl. 26-33 Mind] Able to create large and very complex objects such as towers. Objects may even be imagined into something else (takes up an item slot). Max of 10 created items at a time. {Ip: 55-80}
[Lvl. 34 and Up Mind] Practically anything may be created, and life may be imposed on up to 5 objects (takes up half an item slot). Max of 15 created items at a time. {Ip: 80 and up}
[Create Clockwork] Allows the Inventor to spend 2 through 5 turns doing nothing but work on creating a mechanical being (no more than two can be kept out at once). It will follow him/her around and preform small tasks, under the command of the Inventor. The being may be made to be an Assaulter, Mage, Healer, Buffer, or Debuffer. The level, and sometimes size, increases depending upon how many turns are spent on the being. The level will turn out to be 1/5 of the creator's level per turn spent. Also, the creation must also be imbued with an element and may only be healed by [Mend] and [Repair]. {Sp: 5 per level, +10 per size tier}
[Imbue Life] This skill is used by the Inventor to breathe life into his clockworks, making them act without being commanded. This has the GM make the clockwork act in the best way for the occasion. {Sp: 35}
[Mend] The Inventor gains the ability to fix their clockworks as if using a healing spell. {Sp: cost of the equivalent spell}
[Repair] Once the alloted turns for a creation have run out, a clockwork becomes broken. The Inventor may attempt to restore its functions back to working order (Hp and Sp remain the same), but with a 50/50 chance of success. If failed, the creation becomes permanently broken and may no longer be used. {Sp: 50}
Special Notes: The size of a clockwork that the inventor is able to create is determined by the level of its creator. The clockwork will also wear out after a number of turns and become dysfunctional, but this number increases as levels are gained (the countdown freezes when combat ends). It will also break if Sp of the creation goes lower than 10. Once broken, an attempt to fix the creation can be done with the skill [Repair]. As for spells, the clockwork may only use the basics ones. This means that they do not have access to ones such as the spells in the "Enthraller Only" section.
Tier 1 (Level 5): The creator can create a tiny clockwork that is completley usless in combat but useful for simple tasks such as picking locks. The clockwork may only be a Healer, Buffer, or Debuffer (Healers have access to all of the healing spells. Buffers and Debuffers may boost/lower a single stat of a target for 10 Sp, or the whole party/opposition for 25. Stats for all are equivalent to a Thaumaturge). Clockworks last 2-5 turns.
Tier 2 (Level 10): The creator can create a clockwork the size of a large cat and may perform more difficult tasks. The clockwork may now take on the job of Mage (has access to the offensive spells. It may use any level spell from its predetermined element. Stats are equivalent to a Wizard). Clockworks last 4-7 turns.
Tier 3 (Level 15): The creator can create a clockwork the size of a large dog and may perform most tasks. The clockwork may now take on the job of an Assaulter (deals basic physical attacks. Stats are equivalent to a Heavy Craft). Clockwork lasts 14-25 turns.
Tier 4 (Level 20): The creator can make a clockwork up to the size of a bear. These clockworks may perform tasks too hard for a human to normally accomplish. Clockwork lasts 25-37 turns.
Tier 5 (Level 25): The creator can create a clockwork the size of a car. It can do almost anything its shape will allow. Clockwork lasts 35-47 turns.
Tier 6 (Level 30): The creator can create a clockwork up to the size of a large bus. At this size, the clockwork gets a bonus of +1 to its defense. Clockwork lasts 50-150 turns. They may now also be permanently kept. If [Repair] fails, it just cannot be repaired until battle is over.
Personality: extremley shy though at first glance he looks mean he's really just a very lonely person Wants/Desires: friends, to be understood Talents: imagination Weaknesses: handling people
Additional: he cannot remember how long he has been alive all he remembers is waking up in a lab with a large syringe in his chest
|
|
|
Post by Ranual on Sept 14, 2010 18:57:44 GMT -5
Name: Luna Solice Gender: female Internet Username: none doesnt know what it is Home: none Character's Picture: (A picture of your character, preferably medium-sized; optional)
Height: 5 7 Weight: 103
Skin Color: tan Hair: shoulder length copper looks like someone took a knife to it Eyes: silver with gold flecks
Level: 20 Class: Wizard Subclass: Empath Special Class: (Here) Element: Lightning
Stats: Hp: 400 (15 per level, +100) Sp: 650 (30 per level, +50) Attack: 20 (1 per level) Defense: 20 (1 per level) Magical Attack: 80 (4 per level) Magical Defense: 80 (4 per level) Speed: 40 (2 per level)
Weapon:A book that has magical circles on each cover one with a cross and angel inside it and the other with a pentagram and a demon in it it can turn into 2 different staffs depending on the name she invokes Alis Angeli- angel wings Cornua Diaboli-Horns of the devil
Clothes/Attire: right now she wears a slightly angelic looking white full body robe that has slits for her wings under that she has a tan tee shirt white shorts brown finferless gloves and brown sneakers she picked up at a run down Wal-Mart Items: her book and a bracelet she was given by some little girl who she met while resting her wings at a small village by a meander in a wide lazy river Gold: 100
Spells: Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; SP: 10) Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; SP: 15) Fire (Lvl. 3; Ele. fire; Type: converge; M; SP: 25) Flames From Hell (Lvl. 4; Ele. fire; Type: rise; M; SP: 40)
Water (Lvl. 1; Ele. water; Type: converge; S; SP: 10) Water Spout (Lvl. 2; Ele. water; Type: rise; S; SP: 15) Water Fall (Lvl. 3; Ele. water; Type: drop; M; SP: 25) Typhoon (Lvl. 4; Ele. water; Type: tornado; M; SP: 40)
Darkness (Lvl. 1; Ele. dark; Type: converge; S; Sp: 10) Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; Sp: 15) Claws (Lvl. 3; Ele. dark; Type: rise; S; Sp: 25) Skulls(Lvl. 4; Ele. dark; Type: drop; S;Sp: 40)
Static (Lvl. 1; Ele. lightning; Type: rise; M; SP: 10) Lightning Bolt (Lvl. 2; Ele. lightning; Type: drop; S; SP: 15) Electrical Maelstrom (Lvl. 3; Ele. lightning; Type: tornado; M; SP: 25) Heavenly Lightning (Lvl. 4; Ele. lightning; Type: converge; S; SP: 40)
Heal (Lvl. 1; Heal 50 Hp to one person; Sp: 10) Restore (Lvl. 2; Heal 100 Hp to one person; Sp: 20) Cure (Lvl. 3; Heal 200 Hp to one person; Sp: 35)
Heal All (Lvl. 1; Heal 50 HP to all allies; SP: 20)
Charm (Charm an enemy to attack its allies; SP: 30) Sleep (Puts an enemy to sleep for a brief period of time or until attacked; SP: 35) Skills:
[Mind Guard] This allows the Empath to resist anyone who is trying to get into their mind. This raises the amount of turns it takes for hypnotization to 7. {Automatic}
[Out-of-Body Experience] The Empath falls unconscious, leaving themselves vulnerable. His spirit leaves his body and travels to that of an enemy. They enter their opponent's mind and start to talk to it, possibly making the enemy either confused or flee out of fright (effect is up to the GM). The Empath then returns to his or her body the next turn. {Sp: 15}
[Protective Wall] The Empath casts a spell, creating a colored wall in front of his allies (the color generally varies for each individual). Anyone behind the shield is protected, but the sides, top, and back are still vulnerable. As long as the Supra-Celestial holds the shield up, he or she cannot do anything else; it takes complete concentration. If the player is hit or distracted, the shield goes down. If the player lowers the shield to put it up somewhere else or move it, it cannot be done for a whole turn. The shield works only as well as it is utilized. {Sp: 30 every turn the shield is up}
Personality: she is very shy and usually just hides from people Wants/Desires: she wants to learn who she truly is Talents: fighting healing Weaknesses: she is shy and not the bravest of people but someone might be able to pry open her shell
Additional: she knows she is not fully human and as a baby she was taken by some religous freaks who thought she was an angel and she just escaped (she has feathered wings with feathers that are silver up top and bleed to gold making a beautiful flashy show but the has 2 very small horns on her head) these horns led the group she was with to think her demonic and try to kill her
|
|
|
Post by Ranual on Feb 1, 2011 22:05:04 GMT -5
Name:alexis anilma Nicknames: (Not required) Age: 15 Gender:female Internet Username: TreasureHunter Home: indian lake NY Character's Picture: (A picture of your character, preferably medium-sized; optional)
Height: 5'4 Weight: 105 Skin Color: tan Hair: blonde long Eyes: green --------------------------------------------------------------------------------
Level: 20 Class: tactician (she calls herself an Explorer as seen in her special skills) Subclass: Blonde Special Class: (Here) Element: earth
Hp: 500 (20 per level, +100) Sp: 550 (25 per level, +50) Attack: 40 (2 per level) Defense: 40 (2 per level) Magical Attack: 40 (2 per level) Magical Defense: 40 (2 per level) Speed: 40 (4 per level)
Weapon: Anything she can get a hold of can be used Clothes/Attire: a black teeshirt with dark brown shorts Items:nothing special Gold: 100 Spells: Stones (lvl. 1; Ele. earth; Type: converge; S; SP: 10) Tornado (Lvl. 2; Ele. earth; Type: tornado; M; SP: 15) Meteor (Lvl. 3; Ele. earth; Type: drop; M; SP: 25) Earthquake (Lvl. 4; Ele. earth; Type: rise; M; SP: 40) Giant (Ele. earth; Summon a giant to crush enemies; can inflict stop; Sp: 50)
Heal (Lvl. 1; Heal 50 HP to one person; SP: 10) Restore (Lvl. 2; Heal 100 HP to one person; SP: 20)
Skills:
[Advanced Tactics] The Tactician is able to take two additional actions. {SP: 40}
[Unexpected Tactics] The Tactician makes an unexpected attack on an enemy and catches it off-guard, dealing a critical hit and disabling it for the turn. {SP: 15}
[The Pollyannaish Effect] This skill is to be used at the same time as a healing spell; the amount of health recovered is doubled. {SP: 20}
[Ditto] This copies any spell or skill used by an enemy for the Tactician's use. It can be used the same turn as this skill or saved for another, but it only has one use. This skill's SP cost also substitutes the enemy's. {SP: 50}
[Trap Mastery] Explorers deal with traps on a regular basis. This allows them to design their own, for a limit of five traps per battle session with a max of one made each turn. The traps can attempt to deal either poison, burn, ensnare, or slow. {SP: 30 per trap}
[Preparedness] This skill allows the person who has it to carry various weapons and tools that they can use to overcome most obstacles. {Automatic}
[Athletics] An Explorer can make athletic feats that most people can only dream of. Such examples include climbing up a telephone pole using signs. This skill allows numerous things; you could avoid damage, get the drop on a foe, and even get to those hard-to-reach areas. {SP:30}
Blonde skills [Like, Let’s Go Shopping!] Blondes have a vast need for shopping. Therefor, they need plenty of funds. Money gained from a quest is doubled due to this ability. {Automatic}
[... What?] It often takes a few moments for something to process through a Blonde’s brain. This “unfortunate” handicap often comes in handy on the battlefield. With this skill, Blondes can “evade” a previously dealt offensive or ailment-causing spell (though, they don’t even move, except perhaps for a finger to their chin and a tilt of the head). Can only be used two times per battle/quest. {Sp: 25}
[OOH, A Penny!] Blondes are often fascinated by small things, pennies being one of many objects. So, when the Blonde happens to find a penny on the ground, they can’t help but squeal and bend over to pick it up. This lucky find does more then add a cent to their bank account (that is, if they don’t lose it or drop it in fascination of something else), but it grants them the
--------------------------------------------------------------------------------
Personality: talkitive Wants/Desires: to find friends and mabey a little treasure Talents: athletics and being charismatic (people tend to like her Weaknesses: she is way to trusting in people --------------------------------------------------------------------------------
Additional: she doesnt really stop trusting people even if they betray her (she refuses to give up on lost causes ... like Alister was)
|
|
|
Post by Ranual on Aug 22, 2012 19:10:57 GMT -5
Name: Alex Scott Nicknames: None Age: 19 (Looks 14) Gender: Male Internet Username: -this_isn't_real- Home: Unknown Character's Picture:
Height: About 5 feet 4 inches Weight: 74 pounds
Skin Color: Pale white Hair: Brown gets in his face in the front and covers his whole neck in the back. Eyes: Greyish Blue. — Level: 20 Class: Enthraller Subclass: Goth Special Class: None Element: Dark
Stats: HP: 500 (20 per level, +100) SP: 550 (25 per level, +50) Attack: 40 (2 per level) Defense: 40 (2 per level) Magical Attack: 60 (3 per level) Magical Defense: 40 (2 per level) Speed: 60 (3 per level)
Weapon: A mace, but not one of the ones covered in spikes, that is a morningstar, never mistake them around him! Ever!
But what it does look like is a large metal sphere on a metal shaft with a spike coming from the top and back of it. The metal is black and looks like cast iron, but possesses larger durability for clashing with other weapons.
Clothes/Attire: A loose black hoodie, usually with the hood up. Black cargo pants. A black belt and black boots with black laces. He also wears an odd symbol around his neck, he believes it is his family crest. It looks like a Items: Besides the list above a black ipod with black headphones. Gold: 100
Spells: (22) Darkness (Lvl. 1; Ele. dark; Type: converge; S; SP: 10) Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; SP: 15) Claws (Lvl. 3; Ele. dark; Type: rise; S; SP: 25) Skulls (Lvl. 4; Ele. dark; Type: drop; S; SP: 40) Dark Hail (Lvl. 5; Ele. dark; drop; M; SP: 50) Gremlins (Ele. dark; Summon gremlins to converge on enemies; can inflict sleep and nightmare; Sp: 50) Groping Hands (Lvl. 6; Ele. dark; Type: rise; M; SP: 60) Dark Entanglement (Lvl. 7; Ele. dark; Type: converge; S; SP: 70) Unforgiving Darkness (Lvl. 8; Ele. dark; Type: tornado; S; SP: 80)
Water (Lvl. 1; Ele. water; Type: converge; S; SP: 10) Water Spout (Lvl. 2; Ele. water; Type: rise; S; SP: 15) Water Fall (Lvl. 3; Ele. water; Type: drop; M; SP: 25) Typhoon (Lvl. 4; Ele. water; Type: tornado; M; SP: 40) Ice Serpent (Ele. water; Summon a serpent to shred enemies; can inflict freeze; Sp: 50)
Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; SP: 10) Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; SP: 15)
Razor Leaf (Lvl. 1; Ele. wood; Type: tornado; S; SP: 10) Tree Sprouts (Lvl. 2; Ele. wood; Type: rise; M; SP: 15) Tree Branch (Lvl. 3; Ele. wood; Type: converge; S; SP: 25)
Heal (Lvl. 1; Heal 50 HP to one person; SP: 10) Restore (Lvl. 2; Heal 100 HP to one person; SP: 20)
Heal All (Lvl. 1; Heal 50 HP to all allies; SP: 20)
Skills: (11) [Dark Revival] Brings an ally back from the dead at full health. {SP: 65}
[Funeral] Absorbs half of a deceased enemy's total HP. {SP: 50}
[Demonic Chaos] Demon’s are summoned and unleashed on the enemy. {SP: 25}
[Spiritual Bomb] The Enthraller sacrifices all of his HP but 1 to gather all of his energy into one place, and then he releases it in a powerful wave of energy that strikes all of his enemies. This deals massive amounts of damage, and is usually used as a last resort. {SP: 70}
[Call of the Dead] The Enthraller calls out to the dead, asking for their help in combat. The spirits appear and attack the enemies, dealing massive damage. {SP: 50}
[Ender’s Game] The Enthraller calls forth a demon to take away a random enemy’s soul, killing it. {SP: 70} [Hellish Disease] Unleashes a wave of deadly bugs, which bite and poison all enemies. {SP: 30}
[Ender’s Shadow] The Enthraller gives an enemy a deadly shadow, which wraps around the victim and kills it in three turns. {SP: 45}
[Dark Resist] The targeted character is able to resist all dark attacks and skills. {SP: 30}
[Soul Switcher] The Enthraller switches his max HP with another's max HP, ally or enemy. {SP: 80}
[Dismal Fate] Gives an enemy the death count ailment. {SP: 40} SubClass Skills:
[Black Mastery] All dark element attacks do twice their usual damage. {Automatic}
[Dark Concealment] This gives the Goth the ability to stay hidden or camouflaged from others when it is dark in an area, if they wish. This makes them both undetectable and un-attackable until the area is lighted. {Sp: 15}
[Deadly Ceremony] The Goth summons demons by an ancient ritual, sending them at an enemy. They do major damage, with a possibility of instant-death. {Sp: 50}
Personality: He is shy and very self conscious. He does get kind of angry when he is mistaken for a kid. Wants/Desires: To be normal again. Talents: Healing and Hurting Weaknesses: Sorting out feelings.
Additional: He tried out some experimental medications which damaged his hormone levels to the point where he stopped visibly aging. He started learning the dark arts as some way to try and repair the damage that his body is undergoing.
|
|
|
Post by Ranual on Sept 8, 2012 10:47:55 GMT -5
Name: Zander Nicknames: None Age: 20 Gender: Male Internet Username: -Scourge-Online- Home: Unknown Character's Picture:
Height: About 5 feet 11 inches Weight: 147pounds
Skin Color: Tanned Hair: Black kept short, usually winds up being in a mess. Eyes: dark brown — Level: 20 Class: Hunter Subclass: Skater Special Class: None Element: Fire
Stats: HP: 600 (25 per level, +100) SP: 450 (20 per level, +50) Attack: 60 (3 per level) Defense: 20 (1 per level) Magical Attack: 40 (2 per level) Magical Defense: 20 (1 per level) Speed: 80 (4 per level)
Weapon: A rather ramshackle looking large handgun gun with four barrels all able to aim separately or focus on one target. None of the parts look like they would really fit together. Honestly it looks like if he pulls the trigger it would shatter. In reality it is a gun that this weird large man made for him. It also comes with a monocle that is magically connected to the guns barrels allowing him to see where the bullet will hit.
Clothes/Attire: Items: Gold: 100
Spells: (6)
Flame Shot (Lvl. 1; Ele. fire; Type: burst; S; SP: 10) Heat Vortex (Lvl. 2; Ele. fire; Type: tornado; M; SP: 15) Flare Burst (Lvl. 3; Ele. fire; Type: rise; M; SP: 25) Bullets From Hell (Lvl. 4; Ele. fire; Type: converge; M; SP: 40)
Heal (Lvl. 1; Heal 50 HP to one person; SP: 10) Restore (Lvl. 2; Heal 100 HP to one person; SP: 20)
Skills: (11) [Double Strike] The Hunter attacks with two projectiles instead of one, dealing twice of the normal damage. {SP: 15}
[Triple Strike] The Hunter attacks with three projectiles instead of one, dealing three times the normal damage. {SP: 25}
[Fiery Strike] The Hunter’s projectile catches on fire, and is then shot at the enemy. {SP: 20} [Dark Shot] The Hunter’s projectile becomes dark element as it is shot at the enemy. {SP: 20}
[Electrical Strike] The Hunter’s projectile becomes lightning element as it is shot at the enemy. {SP: 20}
[Wood Plight] The Hunter’s projectile becomes wood element as it is shot at the enemy. {SP: 20}
[Earth Shot] The Hunter’s projectile becomes earth element as it is shot at the enemy. {SP: 20}
[Volley] The Hunter shoots projectile after projectile at his enemies, striking them multiple times. {SP: 35}
[Heavenly Strike] The Hunter shoots five projectiles into the clouds, and then they come down unto the enemy. {SP: 40}
[Poisonous Arrow] The Hunter shoots a poisonous projectile at the enemy. It not only poisons the enemy, it also deals the damage a normal attack would. {SP: 25}
[Aim] Ensures that the Hunter hits all targets (physically) without fail. {SP: 25}
SubClass Skills:
[Beat-Down Desensitization] Skaters get their fair share of bumps and bruises, so they have a natural resistance against attacks. This reduces all damage to the Skater by 10%. {Automatic}
[Zoom-Zoom, Woosh] Skaters, obviously, have the ability to ride a skateboard skillfully. While this is in effect, agility is doubled for as long as the Skater is riding. A critical hit, though, will knock them off their board. {Sp: 15}
[Adrenaline Rush] Boosts all stats by 1/4 for three turns. {Sp: 40}
Personality: Very outgoing, some would say fiery. Wants/Desires: To live without any form of governments Talents: Fighting Weaknesses: Planning, leave the thinking to those with brains.
Additional: Does bodyguard work for dirt cheap prices.
|
|
|
Post by Ranual on Sept 19, 2012 20:50:33 GMT -5
Name: Razer Nicknames: none Age: 2 (14 in dog) Gender: Male Internet Username: Lack of thumbs prevents internet use. Home: Is a stray Character's Picture: (A picture of your character, preferably medium-sized)
Height: 3 feet at shoulder, 5 feet 10 inches in length. Weight: 95
Skin Color: Fur, see hair color Hair: A dull grey Eyes: Brown
Level: 20 Class: none Subclass: None Special Class: Hunting Dog Element: Wood
Stats: HP: 600 (25 per level, +100) SP: 450 (20 per level, +50) Attack: 60 (3 per level) Defense: 40 (2 per level) Magical Attack: 20 (1 per level) Magical Defense: 20 (1 per level) Speed: 100 (5 per level)
Weapon: Teeth, Claws Clothes/Attire: None Items: Gold: 100
Spells: Skills: [Sturdy] Ever heard about how two heads are better than one? Well, four legs are better than two! Dogs are half as likely to suffer from knockback. {Automatic}
[Lick Wounds] Restores 50 HP to self. {SP: 15}
[Trip] A simple attack that knocks a foe off its feet, making them unable to act for a turn. {SP: 15}
[Bark] This is one of the few ways that a dog can cause a status affliction. Based on their element, they may inflict the following: water-silence, fire-burn, wood-poison, earth-ensnare, lightning-confusion, dark-blind. {SP: 30}
[Tear] The dog grabs a foe with its mouth and tears off a chunk, causing bleed. {SP: 40}
[Growl] the dog growls, this increases their attack by 25% but only if it is attacked. {SP: 15}
[Hound's Fang] The dog's teeth are enchanted with their element for the next 5 turns. {Sp:15}
[Slather Wounds] Heals 100 HP to self. {Sp: 30}
[Puppy Love] Some kind of magic is called upon that heals all allies by 50 health. {SP: 40}
[Rake] This can only be used on foes larger than the dog itself. It has a high critical hit rate and causes bleed on a critical. {SP: 60}
[Lick Ally's Wounds] Heals self or an ally for 150 HP. {SP: 40}
Personality: Loyal and Friendly. Wants/Desires: A bone, maybe some petting, or to play fetch. Talents: Fetch, speaking all languages. Weaknesses: Self Control, Tasty Stuff.
|
|