Post by Alec on Jul 16, 2008 3:25:52 GMT -5
This is a topic dedicated to the intricate class that is Alice's Hand. It's unlike all of the classes in many ways. It is NOT necessarily an easy class to play. You have to be creative, you have to know your character's limits well, and you have to know the class's limits VERY well. Otherwise, your attack could be void and you'll have to edit your post, and that's no fun. Here's a list of all the details; I'll try to explain it as simple and in-depth as possible.
Alice's Hand characters make things manifest in reality by using their imagination. But, their imagination can only go so far; they need practice to expand it. So, their capabilities expand as they level. More will be explained later, but for now I'll get past the basics.
-This class doesn't have SP. Instead, they have IP (Imagination Points). Therefore, all items and skills which recover SP will not work on them. This also means they have no skills or spells, either. They recover IP just like SP, though. To be fair, though, skills from your subclass will dip into your IP so that they are not pointless.
-Only inanimate objects can be made. Life may be imposed upon them, but they'll have no sentience of their own. You will have to control them, and once concentration is lost they'll fall lifeless. So, considering they need control, having multiple living objects will be very difficult to maintain, and is only available to high levels. Though, multiple object all doing the same commands can be done at lower levels, such as a set of teacups dancing across the floor in a line.
-Objects that are created may disappear whenever the character wishes. All objects disappear when a character falls lifeless or unconscious.
-Raw energy can be created. Such an example would be a flame in their hand to light the way or a shock wave.
-To imagine something, the character doesn't need to know all the intricate pieces of the item, such as the wiring in a machine or the molecular structure. All you need to know are the basics; like what it looks like and what its function is, but perhaps things such as texture, smell, taste, or sound.
-Items used to cure people or enhance their abilities cannot be created. Well, technically they can be, but they'll have no effect. The same goes for poisons and the like. Now, things like food can be created, but you'll only have the taste and the illusion of being full.
-No instant kills, period. You can imagine a spear in front of an enemy which drives itself into their body, but that doesn't mean it will hit its mark or be lethal.
-Alice's Hands may not heal themselves or others. They cannot add/remove status effects or ailments, either.
-Limits aren't as strict outside of battle, but try to keep your character's abilities around what they're supposed to be.
-Characters may not change existing objects until higher levels. The same goes for making them fly in a different direction(if they're heading towards you or something).
-You may attempt to deal certain ailments, depending on your creativity. These ailments are: Blind, Confusion, Distracted, Ensnared, Frozen, and Nightmare.
{Possibly more to come}
Alice's Hand characters make things manifest in reality by using their imagination. But, their imagination can only go so far; they need practice to expand it. So, their capabilities expand as they level. More will be explained later, but for now I'll get past the basics.
-This class doesn't have SP. Instead, they have IP (Imagination Points). Therefore, all items and skills which recover SP will not work on them. This also means they have no skills or spells, either. They recover IP just like SP, though. To be fair, though, skills from your subclass will dip into your IP so that they are not pointless.
-Only inanimate objects can be made. Life may be imposed upon them, but they'll have no sentience of their own. You will have to control them, and once concentration is lost they'll fall lifeless. So, considering they need control, having multiple living objects will be very difficult to maintain, and is only available to high levels. Though, multiple object all doing the same commands can be done at lower levels, such as a set of teacups dancing across the floor in a line.
-Objects that are created may disappear whenever the character wishes. All objects disappear when a character falls lifeless or unconscious.
-Raw energy can be created. Such an example would be a flame in their hand to light the way or a shock wave.
-To imagine something, the character doesn't need to know all the intricate pieces of the item, such as the wiring in a machine or the molecular structure. All you need to know are the basics; like what it looks like and what its function is, but perhaps things such as texture, smell, taste, or sound.
-Items used to cure people or enhance their abilities cannot be created. Well, technically they can be, but they'll have no effect. The same goes for poisons and the like. Now, things like food can be created, but you'll only have the taste and the illusion of being full.
-No instant kills, period. You can imagine a spear in front of an enemy which drives itself into their body, but that doesn't mean it will hit its mark or be lethal.
-Alice's Hands may not heal themselves or others. They cannot add/remove status effects or ailments, either.
-Limits aren't as strict outside of battle, but try to keep your character's abilities around what they're supposed to be.
-Characters may not change existing objects until higher levels. The same goes for making them fly in a different direction(if they're heading towards you or something).
-You may attempt to deal certain ailments, depending on your creativity. These ailments are: Blind, Confusion, Distracted, Ensnared, Frozen, and Nightmare.
{Possibly more to come}