Post by Alec on Jan 22, 2006 20:31:38 GMT -5
Name: Alec Tusinori
Age: 21
Gender: Male
Internet Username: Despondent_Disposition
Home: Loxahatchee, Florida
Character's Picture:
Height: 5" 6'
Weight: 125 lbs.
Skin Color: White
Hair: Brown; goes down to his neck, completely covers ears, and stops at the eyebrows. Also has that edgy look.
Eyes: Hazel-green, rimmed with blue.
Clothes/Attire: Plain green t-shirt, blue jeans, black skate-shoes. (even though he's not a skater. He just felt they were comfortable)
____________________
Level: 26
Class: Prophet
Subclass: Evoker
Special Class: CLAWS Member
Element: Water
Class Description: Prophets have attained a deep understanding of life. They're more mature than most, and their skills are a little out-there. They aim to come to a deeper understanding of the world, and their magicks don't conform to any standard. Generally their strengths run to healing and empathetic abilities.
-Spells: Start out with two, gain one every other level. (Access to Thaumaturge and Wizard spells)
Subclass Description: Evokers have the power to call on inner beings called personae that reside inside of the psyche. They are able to give these beings a physical form by summoning them through a device of their choice. Evokers may have 3-4 personae at any one point. They may change as life goes by, but they generally stay the same for a long while.
Stats:
HP: 490 (15 per level, +100)
SP: 830 (30 per level, +50)
Attack: 26 (1 per level)
Defense: 52 (2 per level)
Magical Attack: 78 (3 per level)
Magical Defense: 78 (3 per level)
Speed: 78 (3 per level)
Weapon: Staff; Black shaft with a round-edge diamond shaped peice of metal at the bottom, and a gray, crescent shaped top with a blue crystal ball floating in the middle.
Name: Despondency
Items:[/u]
-Bachelor's Button (Love, wishes.)
-x2 Forget-Me-Not (Love, memory.)
-Lavender (Love, protection, sleep, life, purification, peace.)
-Aventurine (Supra-Celestial, Healing +10, Stat-up)
-Hematite (Healing +10, Fire, Earth)
-Jet (Lightning, Status ailment, Physical/Magical defense)
-Turquoise (Physical defense, Healing +20, Water, Earth.)
-[Healing Potion] Heals 20 HP.
-x2 [Recovery Potion] Heals 100 HP.
-[Mageberry Juice] Recovers 40 SP.
-[Fortune Wire] A small wire that can be used to disable traps on treasure chests.
-[Tarot Of The Lovers] Charms enemy.
-[TeleDisc] Composed of an earpiece and handheld device. Teleports the user to wherever they imagine. (Only out of battle)
-[Shard] A shard of glass from the huge window at the ruined chapel. It glimmers in the light. Imbued with a reminder of Eve, it heals the user for 50 HP. {May be used once per quest}
Gold: 2880
____________________
Spells:[/u]
-Water (Lvl. 1; Ele. water; Type: converge; S; SP: 10)
Water Spout (Lvl. 2; Ele. water; Type: rise; S; SP: 15)
Water Fall (Lvl. 3; Ele. water; Type: drop; M; SP: 25)
Typhoon (Lvl. 4; Ele. water; Type: tornado; M; SP: 40)
-Static (Lvl. 1; Ele. lightning; Type: rise; M; SP: 10)
Lightning Bolt (Lvl. 2; Ele. lightning; Type: drop; S; SP: 15)
Electrical Maelstrom (Lvl. 3; Ele. lightning; Type: tornado; M; SP: 25)
Heavenly Lightning (Lvl. 4; Ele. lightning; Type: converge; S; SP: 40)
-Heal (Lvl. 1; Heal 50 HP to one person; SP: 10)
Restore (Lvl. 2; Heal 100 HP to one person; SP: 20)
Cure (Lvl. 3; Heal 200 HP to one person; SP: 35)
-Heal All (Lvl. 1; Heal 50 HP to all allies; SP: 20)
Restore All (Lvl. 2; Heal 100 HP to all allies; SP: 40)
Cure All (Lvl. 3; Heal 200 HP to all allies; SP: 60)
Skills[/u]
[Duality] For every ailment dealt to the Prophet, an additional effect is also gained. {Automatic}
[Of Passion and Reason] The Prophet inflames the hearts of his allies, increasing their physical attack, while appealing to their reason and increasing their magical defense. {SP: 25}
[Of Balance] Nulls all ailments and effects for allies and enemies. {SP: 35}
[Of Joy and Sorrow] The two are the same, the Prophet knows. For the next two turns, any damage the Prophet receives will heal him, and any healing spells will do the corresponding amount of damage. {SP: 40}
[Of Pain] The Prophet suffers with the enemy...or does his enemy suffer with him? In the next turn, any opponent dealing damage will take the same amount as the Prophet. {SP: 30}
[Of Freedom] The Prophet can see the chains that binds a person, and thus free them. This skill will release anyone from hypnotization; but before that can happen, the target must be brought to 0 HP. This skill takes 3 turns to complete, in which the Prophet can do nothing else. {SP: 80}
[Of Giving] The Prophet can give nothing as worthwhile as his own free will. By sacrificing his life, he restores all of his comrades' HP completely. {HP: All to -50}
[Talent of the Dreamer] With the ability to control his dreams, the Prophet may cancel the ailment Nightmare while he is asleep. He also gains a random status effect each turn asleep. {SP: 30}
[Weather Manipulation] When outside, the Prophet may change the weather to whatever he likes. This changes the field element, giving boosts and handicaps to the corresponding elements. Weather changes available are rainy, stormy, cloudy, and sunny. {SP: 15}
[Everything Happens] The Prophet knows that if something can go wrong, it usually will. This deals the ailments atrophy, bleed, blind, confusion, curse, and paralysis to both himself and an enemy. {SP: 30}
[Analyze] Reveals the hidden stats of an enemy. This includes number stats (HP, SP, attack, etc.), weaknesses, strengths, and what will not effect it (such as status ailments). {SP: 25}
Subclass/Special Skills:[/b]
[Wild Card] This ability allows the Evoker to switch personae every three turns. An additional skill may be used with this, but it has to be a skill of the newly-switched persona. {SP: 10}
[Resist Hypnotization] This allows CLAWS Members to be able to resist hypnotization from Dr. Seuss Minions, or even Dr. Seuss himself. It doesn’t always work, but it helps the player resist 50% of the time. (effect is raised to 75% resistance if the CLAWS Member is also a Supra-Celestial) {Automatic}
Personae:[/b]
Althaea
Description: Althaea was the Chosen Prophet of the unicarians, created by the great Monokerōs. She had special abilities as a Founder, such as the ability to speak to and channel the Great Unicorns, and to heal. She was one of the vital members of her nation, and she did many great things.
Element: Water
-Skill Set-
[Prophet Boost] Takes off 10 SP for Prophet class skills. {Automatic}
[Protective Wall] Althaea creates a purplish wall in front of her allies. Anyone behind the shield is protected, unless they are attacked from behind or from the sides. As long as the shield is held up, though, the Evoker cannot do anything else because it takes complete concentration to keep the shield up. If the player is hit or distracted, the shield goes down. If the player lowers the shield to put it up somewhere else or move it, it cannot be done for a whole turn. The shield works only as well as it is utilized. {SP: 30 every turn the shield is up}
[The Secret to Life] Althaea was a prophet and knew the secret to life. Sacrificing his own life, the Evoker may lock away any chosen enemy (even a final boss), putting them both into a state of limbo. So long as the Evoker is dead, the enemy will be in a state of incurable petrification (unattackable); but if it is a final boss, the quest cannot end until the Evoker is revived and the boss is released. {HP: All to -50}
Monokerōs
Description: God of the Great Unicorns, Monokerōs is a sort of Zeus figure. The major differences are that he's not some ugly bearded dude and that he doesn't have sex with everyone. But the whole God-of-the-other-Gods trait is what makes the connection. Monokerōs is noble and magnanimous, and all His creations were proud to be His creations.
Element: Thunder
-Skill Set-
[Heavenly Protection] Raises the physical and magical defense of the whole party. {SP: 30}
[Guard Unicorns!] Summons a herd of unicorn Gods to trample on all of the enemies. Heavy damage, and equivalent to a level 7 summon. {SP: 80}
[Renewal] Completely restores an ally's HP, SP, and status (may also revive). Cannot be used on self. {SP: 100}
Alogo
Description: A fallen unicorn God, Alogo was thrown from the heavens when he tried to take over. When that happened, of course he was pissed. The great Monokerōs broke off his horn as well, leaving him with diminished powers, so he had to breed his kind to get revenge. They converted numerous unicarian humans and wreaked havoc over the lands. By a stroke of luck (and a bit of an accident), the unicarians won. Monokerōs banished the evil spirits from the horses, leaving them to be dumb animals.
Element: Dark
-Skill Set-
[Convert] Charms up to a third of the enemies. {SP: 40}
[Haphazard] Halves the HP of all enemies, but deals random ailments on all allies. {SP: 50}
[Wicked Intentions] Drains an enemy's SP to 0. {SP: 65}
____________________
Personality: He is quiet, and usually only opens up to friends.
Wants/Desires: To discover the world's purpose, and share what he finds.
Talents: Tripping, shutting up, sneaking up on people, hiding, and listening.
Weaknesses: Talking.
Age: 21
Gender: Male
Internet Username: Despondent_Disposition
Home: Loxahatchee, Florida
Character's Picture:
Height: 5" 6'
Weight: 125 lbs.
Skin Color: White
Hair: Brown; goes down to his neck, completely covers ears, and stops at the eyebrows. Also has that edgy look.
Eyes: Hazel-green, rimmed with blue.
Clothes/Attire: Plain green t-shirt, blue jeans, black skate-shoes. (even though he's not a skater. He just felt they were comfortable)
____________________
Level: 26
Class: Prophet
Subclass: Evoker
Special Class: CLAWS Member
Element: Water
Class Description: Prophets have attained a deep understanding of life. They're more mature than most, and their skills are a little out-there. They aim to come to a deeper understanding of the world, and their magicks don't conform to any standard. Generally their strengths run to healing and empathetic abilities.
-Spells: Start out with two, gain one every other level. (Access to Thaumaturge and Wizard spells)
Subclass Description: Evokers have the power to call on inner beings called personae that reside inside of the psyche. They are able to give these beings a physical form by summoning them through a device of their choice. Evokers may have 3-4 personae at any one point. They may change as life goes by, but they generally stay the same for a long while.
Stats:
HP: 490 (15 per level, +100)
SP: 830 (30 per level, +50)
Attack: 26 (1 per level)
Defense: 52 (2 per level)
Magical Attack: 78 (3 per level)
Magical Defense: 78 (3 per level)
Speed: 78 (3 per level)
Weapon: Staff; Black shaft with a round-edge diamond shaped peice of metal at the bottom, and a gray, crescent shaped top with a blue crystal ball floating in the middle.
Name: Despondency
Items:[/u]
-Bachelor's Button (Love, wishes.)
-x2 Forget-Me-Not (Love, memory.)
-Lavender (Love, protection, sleep, life, purification, peace.)
-Aventurine (Supra-Celestial, Healing +10, Stat-up)
-Hematite (Healing +10, Fire, Earth)
-Jet (Lightning, Status ailment, Physical/Magical defense)
-Turquoise (Physical defense, Healing +20, Water, Earth.)
-[Healing Potion] Heals 20 HP.
-x2 [Recovery Potion] Heals 100 HP.
-[Mageberry Juice] Recovers 40 SP.
-[Fortune Wire] A small wire that can be used to disable traps on treasure chests.
-[Tarot Of The Lovers] Charms enemy.
-[TeleDisc] Composed of an earpiece and handheld device. Teleports the user to wherever they imagine. (Only out of battle)
-[Shard] A shard of glass from the huge window at the ruined chapel. It glimmers in the light. Imbued with a reminder of Eve, it heals the user for 50 HP. {May be used once per quest}
Gold: 2880
____________________
Spells:[/u]
-Water (Lvl. 1; Ele. water; Type: converge; S; SP: 10)
Water Spout (Lvl. 2; Ele. water; Type: rise; S; SP: 15)
Water Fall (Lvl. 3; Ele. water; Type: drop; M; SP: 25)
Typhoon (Lvl. 4; Ele. water; Type: tornado; M; SP: 40)
-Static (Lvl. 1; Ele. lightning; Type: rise; M; SP: 10)
Lightning Bolt (Lvl. 2; Ele. lightning; Type: drop; S; SP: 15)
Electrical Maelstrom (Lvl. 3; Ele. lightning; Type: tornado; M; SP: 25)
Heavenly Lightning (Lvl. 4; Ele. lightning; Type: converge; S; SP: 40)
-Heal (Lvl. 1; Heal 50 HP to one person; SP: 10)
Restore (Lvl. 2; Heal 100 HP to one person; SP: 20)
Cure (Lvl. 3; Heal 200 HP to one person; SP: 35)
-Heal All (Lvl. 1; Heal 50 HP to all allies; SP: 20)
Restore All (Lvl. 2; Heal 100 HP to all allies; SP: 40)
Cure All (Lvl. 3; Heal 200 HP to all allies; SP: 60)
Skills[/u]
[Duality] For every ailment dealt to the Prophet, an additional effect is also gained. {Automatic}
[Of Passion and Reason] The Prophet inflames the hearts of his allies, increasing their physical attack, while appealing to their reason and increasing their magical defense. {SP: 25}
[Of Balance] Nulls all ailments and effects for allies and enemies. {SP: 35}
[Of Joy and Sorrow] The two are the same, the Prophet knows. For the next two turns, any damage the Prophet receives will heal him, and any healing spells will do the corresponding amount of damage. {SP: 40}
[Of Pain] The Prophet suffers with the enemy...or does his enemy suffer with him? In the next turn, any opponent dealing damage will take the same amount as the Prophet. {SP: 30}
[Of Freedom] The Prophet can see the chains that binds a person, and thus free them. This skill will release anyone from hypnotization; but before that can happen, the target must be brought to 0 HP. This skill takes 3 turns to complete, in which the Prophet can do nothing else. {SP: 80}
[Of Giving] The Prophet can give nothing as worthwhile as his own free will. By sacrificing his life, he restores all of his comrades' HP completely. {HP: All to -50}
[Talent of the Dreamer] With the ability to control his dreams, the Prophet may cancel the ailment Nightmare while he is asleep. He also gains a random status effect each turn asleep. {SP: 30}
[Weather Manipulation] When outside, the Prophet may change the weather to whatever he likes. This changes the field element, giving boosts and handicaps to the corresponding elements. Weather changes available are rainy, stormy, cloudy, and sunny. {SP: 15}
[Everything Happens] The Prophet knows that if something can go wrong, it usually will. This deals the ailments atrophy, bleed, blind, confusion, curse, and paralysis to both himself and an enemy. {SP: 30}
[Analyze] Reveals the hidden stats of an enemy. This includes number stats (HP, SP, attack, etc.), weaknesses, strengths, and what will not effect it (such as status ailments). {SP: 25}
Subclass/Special Skills:[/b]
[Wild Card] This ability allows the Evoker to switch personae every three turns. An additional skill may be used with this, but it has to be a skill of the newly-switched persona. {SP: 10}
[Resist Hypnotization] This allows CLAWS Members to be able to resist hypnotization from Dr. Seuss Minions, or even Dr. Seuss himself. It doesn’t always work, but it helps the player resist 50% of the time. (effect is raised to 75% resistance if the CLAWS Member is also a Supra-Celestial) {Automatic}
Personae:[/b]
Althaea
Description: Althaea was the Chosen Prophet of the unicarians, created by the great Monokerōs. She had special abilities as a Founder, such as the ability to speak to and channel the Great Unicorns, and to heal. She was one of the vital members of her nation, and she did many great things.
Element: Water
-Skill Set-
[Prophet Boost] Takes off 10 SP for Prophet class skills. {Automatic}
[Protective Wall] Althaea creates a purplish wall in front of her allies. Anyone behind the shield is protected, unless they are attacked from behind or from the sides. As long as the shield is held up, though, the Evoker cannot do anything else because it takes complete concentration to keep the shield up. If the player is hit or distracted, the shield goes down. If the player lowers the shield to put it up somewhere else or move it, it cannot be done for a whole turn. The shield works only as well as it is utilized. {SP: 30 every turn the shield is up}
[The Secret to Life] Althaea was a prophet and knew the secret to life. Sacrificing his own life, the Evoker may lock away any chosen enemy (even a final boss), putting them both into a state of limbo. So long as the Evoker is dead, the enemy will be in a state of incurable petrification (unattackable); but if it is a final boss, the quest cannot end until the Evoker is revived and the boss is released. {HP: All to -50}
Monokerōs
Description: God of the Great Unicorns, Monokerōs is a sort of Zeus figure. The major differences are that he's not some ugly bearded dude and that he doesn't have sex with everyone. But the whole God-of-the-other-Gods trait is what makes the connection. Monokerōs is noble and magnanimous, and all His creations were proud to be His creations.
Element: Thunder
-Skill Set-
[Heavenly Protection] Raises the physical and magical defense of the whole party. {SP: 30}
[Guard Unicorns!] Summons a herd of unicorn Gods to trample on all of the enemies. Heavy damage, and equivalent to a level 7 summon. {SP: 80}
[Renewal] Completely restores an ally's HP, SP, and status (may also revive). Cannot be used on self. {SP: 100}
Alogo
Description: A fallen unicorn God, Alogo was thrown from the heavens when he tried to take over. When that happened, of course he was pissed. The great Monokerōs broke off his horn as well, leaving him with diminished powers, so he had to breed his kind to get revenge. They converted numerous unicarian humans and wreaked havoc over the lands. By a stroke of luck (and a bit of an accident), the unicarians won. Monokerōs banished the evil spirits from the horses, leaving them to be dumb animals.
Element: Dark
-Skill Set-
[Convert] Charms up to a third of the enemies. {SP: 40}
[Haphazard] Halves the HP of all enemies, but deals random ailments on all allies. {SP: 50}
[Wicked Intentions] Drains an enemy's SP to 0. {SP: 65}
____________________
Personality: He is quiet, and usually only opens up to friends.
Wants/Desires: To discover the world's purpose, and share what he finds.
Talents: Tripping, shutting up, sneaking up on people, hiding, and listening.
Weaknesses: Talking.