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Post by Alec on Jul 29, 2008 3:16:02 GMT -5
Rules for Combat
Whether you're fighting in a quest or in a PVP, the principles are generally the same. For each turn/post:
-You get one basic action, which is something that consumes no Sp or the likes. Generally, you're only allowed to do one thing (such as moving an object or throwing something). The only way you can attack is if you're creative; the appointed GM's should be fairly lenient if you're realistic. But the complexity is limited, and ultimately up to the GM. These attacks are weaker than ones which use Sp.
-You get to use one ability. This is either using an item or using a spell/skill which consumes SP, which can be dramatized in your post (such as uttering an incantation or describing the moves). You may also sacrifice this move for a regular attack.
Those are the guidelines of what you can have in a post. You can choose to use only one of the two, or both. It's totally up to you.
Also, please note that you can only post once per round (while in a quest or battle; you can post whenever you like in a regular roleplay, so long as you follow the spam rule), but there is no order. So say you're in a team of three; you cannot make another post until your two teammates and your GM have posted.
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Post by Alec on Aug 25, 2011 22:07:19 GMT -5
Player vs. Player (PvP)
These are the different kind of PvP fights you can compete in.
Skill Battle
You don’t keep track of HP or SP, you just fight until one of you thinks it’s a reasonable time to pass out or die, or whenever you want to end it. Be realistic and fair. You can use skills, but not items.
Technical Battle
You keep track of HP and SP. You can use skills, but not items. Note: In this kind of battle, you cannot use healing skills unless you are a [healer].
All-Out Battle
Everything is allowed. Keeping track of HP and SP is optional, and you can use skills (including healing skills) and items. In this kind of battle, you fight until the opposing team has no one left standing, whether they be dead or passed out.
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Post by Alec on Aug 25, 2011 22:08:19 GMT -5
Player Killing (PK)[/b]
Currently, PKing is allowed. This scenario is typically a Skill Battle, unless the victim decides to go Technical or All-Out. As a general rule, the victim can always use healing skills, and in the case of Technical, items; but the PKer cannot. PKer's can only use offensive items and skills, and cannot escape if things turn for the worse on them.
Player Hypnotizing (PH)[/u]
PHing can only be done by Dr. Seuss Minions and Puppets. In these fights, the same basic rules apply for PKing. But in this case, the non-Seuss/Puppet player(s) MUST fight until their aggressors are at -50 HP. Dr. Seuss Minions/Puppets can attack in a group if they want, and the same goes for normal players.
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Post by Alec on Aug 25, 2011 22:08:58 GMT -5
Dying[/u] When your HP reaches zero, you pass out and cannot make any actions. You must be healed to wake up. If your HP goes below -50, your character dies. A person with a revival skill or item can bring you back to life if you die, but if your whole party dies (which means that the quest has failed), then you and your party are perminently dead and you have to use another character. HOWEVER, do not erase the data of the one that died. You can earn them back later. When you die permanently, Dr. Seuss steals your spirit and holds it captive. People can go on a Soul Quest to get your spirit back, including that character of yours if you wish, but it has to be an OFFICIAL Quest held by a GM. Trial Quests do not count. For more information on Soul Quests, read this post.
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