Post by Malordric on Jul 7, 2011 4:59:11 GMT -5
Name: Joseph Kahn
Nicknames: NA
Age: 32
Gender: Male
Internet Username: Malordric
Home: Northbend, Oregon
Character's Picture:
Height: 6'4”
Weight: 175
Skin Color: White (Olive Colored)
Hair: Short and neat, with a patch of odd length hair on the left side. Black
Eyes: Dark brown eyes
Level: 1
Class: Tactician
Subclass: Psychopath
Special Class:
Element: Dark
Stats:
Hp: 120
Sp: 75
Attack: 2
Defense: 2
Magical Attack: 2
Magical Defense: 2
Speed: 4
Weapon: A rapier stolen from an abandon and partially destroy museum. An old semi-automatic pistol with 2 clips of ammunition, jams frequently and is used mainly to intimidate or coerce. 2 Small daggers gifted to him by his father at age 13.
Clothes/Attire: A tattered old suit, dark black. Dress pants and dress shoes. A gold tie in seemingly pristine condition. A single gold ring on his middle finger on his left hand.
Items: An unabridged french version of Les Miserables (the last chapter missing), a zippo lighter.
Gold: 100
Spells:
Darkness (Lvl. 1; Ele. dark; Type: converge; S; Sp: 10)
Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; Sp: 15)
Heal (Lvl. 1; Heal 50 Hp to one person; Sp: 10)
Skills:
[Unexpected Tactics] The Tactician makes an unexpected attack on an enemy and catches it off-guard, dealing a critical hit and disabling it for the turn. {Sp: 15}
[Delusion] Psychopaths often think there's a sort of justice in what they do; perhaps there is, perhaps there isn't. Regardless, the way they go about things obviously shows they're off their rocker. As credit to them, though, their disregard for the norm lends them a heightened ability to deal critical hits. {Automatic}
[The Hunt] Psychopaths are skilled in the art of capturing people and breaking them down. This ensures that all status ailments always work on the enemy. This can be used twice per battle and in conjunction with the ailment-causing skill. {Sp: 15}
[Murder] Psychopaths surpass all others (at least, most) in the ability to kill. This prowess gives them the power to double the damage they deal for three turns. {Sp: 40}
Personality: Deceptive, Dishonest, Outgoing, Cruel
Wants/Desires: Power, Control
Talents: Scheming and tricking others
Weaknesses: Easily flustered, Prone to fits of rage
Additional: No one can say their lives are free from the influence of others; it builds who we are and shapes us as human beings. The spirit of humanity that binds us together is a great strength for the human race. Yet sometimes the influence of others can tear and destroy a life more than it builds. Joseph embraces this and feels if something can be broken, it must be broken. If someone is too weak to survive or to mentally withstand abuse, then it is useless and serves no purpose. He has lived his life this way, cruel and calculating and without remorse. He has always put on a good front though and many he encounters believe him to be no different than anyone else. Following the death of his father – by his own hands – at age 14 he left home. Always seeking to gain knowledge and power he has spent his life endlessly pursuing them; living a very Spartan lifestyle. Pursuant of his main goal in life he has taken it upon himself to continue his training by battling Dr. Suess and whatever minions he may have at his disposal. What better way to train?
Nicknames: NA
Age: 32
Gender: Male
Internet Username: Malordric
Home: Northbend, Oregon
Character's Picture:
Height: 6'4”
Weight: 175
Skin Color: White (Olive Colored)
Hair: Short and neat, with a patch of odd length hair on the left side. Black
Eyes: Dark brown eyes
Level: 1
Class: Tactician
Subclass: Psychopath
Special Class:
Element: Dark
Stats:
Hp: 120
Sp: 75
Attack: 2
Defense: 2
Magical Attack: 2
Magical Defense: 2
Speed: 4
Weapon: A rapier stolen from an abandon and partially destroy museum. An old semi-automatic pistol with 2 clips of ammunition, jams frequently and is used mainly to intimidate or coerce. 2 Small daggers gifted to him by his father at age 13.
Clothes/Attire: A tattered old suit, dark black. Dress pants and dress shoes. A gold tie in seemingly pristine condition. A single gold ring on his middle finger on his left hand.
Items: An unabridged french version of Les Miserables (the last chapter missing), a zippo lighter.
Gold: 100
Spells:
Darkness (Lvl. 1; Ele. dark; Type: converge; S; Sp: 10)
Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; Sp: 15)
Heal (Lvl. 1; Heal 50 Hp to one person; Sp: 10)
Skills:
[Unexpected Tactics] The Tactician makes an unexpected attack on an enemy and catches it off-guard, dealing a critical hit and disabling it for the turn. {Sp: 15}
[Delusion] Psychopaths often think there's a sort of justice in what they do; perhaps there is, perhaps there isn't. Regardless, the way they go about things obviously shows they're off their rocker. As credit to them, though, their disregard for the norm lends them a heightened ability to deal critical hits. {Automatic}
[The Hunt] Psychopaths are skilled in the art of capturing people and breaking them down. This ensures that all status ailments always work on the enemy. This can be used twice per battle and in conjunction with the ailment-causing skill. {Sp: 15}
[Murder] Psychopaths surpass all others (at least, most) in the ability to kill. This prowess gives them the power to double the damage they deal for three turns. {Sp: 40}
Personality: Deceptive, Dishonest, Outgoing, Cruel
Wants/Desires: Power, Control
Talents: Scheming and tricking others
Weaknesses: Easily flustered, Prone to fits of rage
Additional: No one can say their lives are free from the influence of others; it builds who we are and shapes us as human beings. The spirit of humanity that binds us together is a great strength for the human race. Yet sometimes the influence of others can tear and destroy a life more than it builds. Joseph embraces this and feels if something can be broken, it must be broken. If someone is too weak to survive or to mentally withstand abuse, then it is useless and serves no purpose. He has lived his life this way, cruel and calculating and without remorse. He has always put on a good front though and many he encounters believe him to be no different than anyone else. Following the death of his father – by his own hands – at age 14 he left home. Always seeking to gain knowledge and power he has spent his life endlessly pursuing them; living a very Spartan lifestyle. Pursuant of his main goal in life he has taken it upon himself to continue his training by battling Dr. Suess and whatever minions he may have at his disposal. What better way to train?