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Post by Alec on Mar 3, 2007 17:05:59 GMT -5
Here is the list of monsters a Dark Advocate can currently summon with the skill [Minion Conjure]. Here’s how it works:
1. You can choose any monster below, no matter your level. 2. All SP costs for each are the same. 3. You can conjure more than one monster at a time. 4. Monsters only disappear when they die. They cannot be revived, but they can be healed. They die at 0 HP like a normal monster, unlike your character at -50 HP. 5. If you’re confused about the SP cost, here’s how it goes: Say you want a level 3 Blood Hound, and the cost of the spell per level is 30. The total SP cost would be 30x3=90. You calculate the monster’s stats just as you would your own.
As you level up, certain bonuses are unlocked for your character. The bonuses are listed below.
Level Bonuses:
Lvl 10: SP for [Minion Conjure] (per level of monster) is lowered to 25. Lvl 15: SP for [Minion Conjure] (per level of monster) is lowered to 20. Lvl 20: SP for [Minion Conjure] (per level of monster) is lowered to 15; the original bonus of magical attack changes to +(double your level). Lvl 30: SP for [Minion Conjure] (per level of monster) is lowered to 10. Lvl 35: SP per level +5 more.
The monsters you can choose from are in the below post. More will be added as time goes by.
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Post by Alec on Mar 3, 2007 17:06:26 GMT -5
Armored Knight
Despite a fearsome appearance, they really aren't too tough. But, they do tend to come in large numbers.
Element: Neutral
Stats(per level): HP: 70 SP: 0 Attack: 4 Defense: 5 Magical Attack: 0 Magical Defense: 1 Speed: 7
Blood Hound
A hound that’s out for... Well, blood. Agile and powerful, these pups are good for the front lines. They do poorly against magic, though.
Element: Earth
Stats(per level): HP: 65 SP: 0 Attack: 6 Defense: 5 Magical Attack: 0 Magical Defense: 1 Speed: 7
Bogart
Yup, those things that transform into your worst fear. They can be quite annoying, considering a special ability they have. Whatever character they attack, they change into the thing that person fears most. When they attack that character, the character obtains the ailment vulnerable for that turn.
Element: Neutral
Stats(per level): HP: 60 SP: 0 Attack: 6 Defense: 3 Magical Attack: 0 Magical Defense: 4 Speed: 6
Bugaboo
The creature that appears in your nightmares, the thing that lurks in the shadows, the object of your fears... Mainly, those things you where afraid of when you were little, back when you still believed in monsters under the bed or in your closet. Bugaboos are mainly some form of goblin, but they come in varied forms. They’re different from Bogarts though, because they can’t change their forms. They’re quite powerful in both physical and magical attack, but they lack defenses. For that reason, they like to put their enemies to sleep and strike in their slumber.
Element: Water
Spells: Water (Lvl. 1; Ele. water; Type: converge; S; SP: 10) [Useable at Lvl 1] Sleep (S; SP: 30) [Useable at Lvl 2] Nightmare (S; SP: 30) [Useable at Lvl 2] Water Spout (Lvl. 2; Ele. water; Type: rise; S; SP: 15) [Useable at Lvl 3] Water Fall (Lvl. 3; Ele. water; Type: drop; M; SP: 25) [Useable at Lvl 10] Hurricane (Lvl. 4; Ele. water; Type: tornado; M; SP: 40) [Useable at Lvl 20]
Stats(per level): HP: 40 SP: 35 Attack: 5 Defense: 1 Magical Attack: 6 Magical Defense: 2 Speed: 3
Clerical Creature
A being with a natural ability for healing. A good choice for someone on the verge of dying, or for someone who has a low max health stat.
Element: Wood
Spells: Heal (Lvl. 1; Heal 50 HP to one person; SP: 10) [Useable at Lvl 1] Status Heal (Removes all status ailments; SP: 30) [Useable at Lvl 1] Heal All (Lvl. 1; Heal 50 HP to all allies; SP: 20) [Useable at Lvl 3] Restore (Lvl. 2; Heal 100 HP to one person; SP: 20) [Useable at Lvl 4] Restore All (Lvl. 2; Heal 100 HP to all allies; SP: 40) [Useable at Lvl 7] Bless (Heals a little HP each turn for a set period; SP: 25) [Usable at Lvl 8] Cure (Lvl. 3; Heal 200 HP to one person; SP: 35) [Useable at Lvl 10] Cure All (Lvl. 3; Heal 200 HP to all allies; SP: 60) [Useable at Lvl 12] Replenish Health (lvl. 4; Heals all health of one person; SP: 50) [Useable at Lvl 20] Replenish Health of All (Lvl. 4; Heal all health of all allies; SP: 70) [Useable at Lvl 25]
Stats(per level): HP: 30 SP: 55 Attack: 1 Defense: 2 Magical Attack: 0 Magical Defense: 8 Speed: 4
Demonic Turtle
Quite simple, really; an evil, larger-than-normal turtle. These things are good defenders and magic casters, but they lack in everything else.
Element: Water
Spells: Water (Lvl. 1; Ele. water; Type: converge; S; SP: 10) [Useable at Lvl 1] Basic Shield (Raises physical defense for one target; SP: 15) [Usable at Lvl 1] Basic Field (Raises magical defense for one target; SP: 15) [Usable at Lvl 1] Water Spout (Lvl. 2; Ele. water; Type: rise; S; SP: 15) [Useable at Lvl 3] Fortification (Raises physical and magical defense for one target; SP: 30) [Usable at Lvl 7] Water Fall (Lvl. 3; Ele. water; Type: drop; M; SP: 25) [Useable at Lvl 10] Hurricane (Lvl. 4; Ele. water; Type: tornado; M; SP: 40) [Useable at Lvl 20] Supreme Defense (Raises physical and magical defense for all allies; SP: 30) [Usable at Lvl 20] Rebound (Reflects magic; SP: 35) [Usable at Lvl 25]
Stats(per level): HP: 40 SP: 40 Attack: 1 Defense: 6 Magical Attack: 5 Magical Defense: 3 Speed: 1
Poltergeist
An invisible being bent on mischief. They have physical tolerance, so you have to attack them with magic.
Element: Thunder
Spells: Static (Lvl. 1; Ele. lightning; Type: rise; M; SP: 10) [Useable at Lvl 1] Lightning Bolt (Lvl. 2; Ele. lightning; Type: drop; S; SP: 15) [Useable at Lvl 3] Electrical Maelstrom (Lvl. 3; Ele. lightning; Type: tornado; M; SP: 25) [Useable at Lvl 10] Heavenly Lightning (Lvl. 4; Ele. lightning; Type: converge; S; SP: 40) [Useable at Lvl 20]
Stats(per level): HP: 30 SP: 40 Attack: 2 Defense: 0 Magical Attack: 6 Magical Defense: 5 Speed: 5
Added Effects: Physical tolerance
Seussitary Dragon
Fierce and full of wrath, these creatures are great powerhouses. They’re quite slow, but they make up for that problem with everything else. They’re capable of using fire spells via breath. Thus, spell types are removed (converge, drop, rise, tornado). Also, any spells used adds the ailment burn.
Element: Fire
Spells: Fire Ball (Lvl. 1; Ele. fire; S; SP: 10) [Useable at Lvl 1] Fiery Tornado (Lvl. 2; Ele. fire; M; SP: 15) [Useable at Lvl 3] Fire (Lvl. 3; Ele. fire; M; SP: 25) [Useable at Lvl 10] Flames From Hell (Lvl. 4; Ele. fire; M; SP: 40) [Useable at Lvl 20]
Stats(per level): HP: 40 SP: 20 Attack: 6 Defense: 6 Magical Attack: 4 Magical Defense: 3 Speed: 1
Vampire
You know what a vampire is, don't you? These vampires, being summons, are immune to such clichés as crosses and garlic. Magical attacks work well, though. Vampires appear charming and suave, but the minute you let one of these get close to you, you're in big trouble.
Element: Dark
Skills [Blood Drain] Absorbs an amount of the victim's HP. {SP: 15} [Useable at Lvl 1] [Child of the Night] Blasts a vortex of water/dark energy into an enemy, dealing medium damage. {SP: 25} [Usable at Lvl 3] [Vampire Bite] Inflicts the ailments Bleed, Poison, Curse and/or Slow. {SP: 30} [Useable at Lvl 7] [Seduction] The vampire compels one opponent, making it impossible for that fighter to attack for two turns. The vampire can only attack that target during this time. {SP: 35} [Useable at Lvl 10]
Stats(per level): HP: 35 SP: 35 Attack: 2 Defense: 5 Magical Attack: 5 Magical Defense: 2 Speed: 4
Wraith
Looking much similar to Death, these dark wanderers are robed in black and carry the cliché scythe. In fact, the only difference they have from Death is the mask they wear and their small, floating stature. Half of the mask is a light blue, and the other half is white, and glowing yellow eyes peer from beneath.
Element: Dark
Spells: Darkness (Lvl. 1; Ele. dark; Type: converge; S; SP: 10) [Useable at Lvl 1] Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; SP: 15) [Useable at Lvl 3] Death Count (S; SP: 35) [Useable at Lvl 5] Claws (Lvl. 3; Ele. dark; Type: rise; S; SP: 25) [Useable at Lvl 10] Skulls (Lvl. 4; Ele. dark; Type: drop; S; SP: 40) [Useable at Lvl 15] Dark Hail (Lvl. 5; Ele. dark; drop; M; SP: 50) [Useable at Lvl 20] Groping Hands (Lvl. 6; Ele. dark; Type: rise; M; SP: 60) [Useable at Lvl 25] Dark Entanglement (Lvl. 7; Ele. dark; Type: converge; S; SP: 70) [Useable at Lvl 30] Unforgiving Darkness (Lvl. 8; Ele. dark; Type: tornado; S; SP: 80) [Useable at Lvl 40]
Stats(per level): HP: 30 SP: 40 Attack: 4 Defense: 4 Magical Attack: 4 Magical Defense: 4 Speed: 2
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