Kylie
Normal
♥
Posts: 2,644
|
Post by Kylie on Jun 20, 2010 21:23:15 GMT -5
GENERALName Terra Evans Nickname Terry Age Seventeen Gender Male Internet Username Crash Home Albany, New York Height 6' 2" Weight 130 lbs. Skin Color Tan. Hair A little past his chin, choppy-like. A silver/white colour. Over the years, his hair has grown; it may appear short, but that's only what doesn't reach. He wears his hair in a ponytail that nearly reaches the middle of his back. Eyes Blue. Clothes/Attire x STATSLevel XI Class Tactician Subclass None Special Class None HP/SP 220/275 Attack/Defense 22/22 Magical Attack/Magical Defense 22/22 Speed 44 Weapon Since he's a Tactician, he uses a variety of weapons; basically anything he can get his hands on. Though he does carry his own weapons; two daggers, one tied to each of his ankles, and a revolver hidden anywhere he pleases. Items Recovery Potion x2 Mageberry Juice x2 Fortune Wire x1 Forget-Me-Not x1 Gold 2100 Spells Offensive Fire
- Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; Sp: 10)
- Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; Sp: 15)
Water [/i] - Water (Lvl. 1; Ele. water; Type: converge; S; Sp: 10)
Wood[/i] - Razor Leaf (Lvl. 1; Ele. wood; Type: tornado; S; Sp: 10)
Healing 1[/size] - Heal (Lvl. 1; Heal 50 hp to one person; Sp: 10)
SkillsWeapon ThrowThe Tactician throws his weapon at the enemy and then quickly picks it up. {Sp: 10}Advanced TacticsThe Tactician is able to take two more actions. {Sp: 40}ComplicationsThe Tactician thinks of a plan that allows him and his allies to dodge all physical attacks for 1 turn. {Sp: 35}Physical BarrageThe Tactician hits/shoots an enemy multiple times. {Sp: 25}Magical BarrageThe Tactician chooses 1 of his spells and hits an enemy with it multiple times. {Sp: The spell’s Sp cost, no more;}Magical VolleyThe Tactician chooses 2 of his spells and hits an enemy with it multiple times. {Sp: The two spell’s Sp cost, no more;}PlanThe Tactician thinks of a way to raise one of his stats. {Sp: 20} [Effect: physical attack/defense up, magical attack/defense up, or agility up(random)]Unexpected TacticsThe Tactician makes an unexpected attack on an enemy and catches it off-guard, dealing a critical hit. {Sp: 15}Elemental BombardmentThe Tactician bombards the enemy with all of the elements(none are canceled out), dealing a large amount of damage. {Sp: 60}DodgeWith this skill, the Tactician is allowed to dodge one physical or magical attack(status effects aren’t dodged). {Sp: 30}Reverse SpellOnce per battle/quest, the Tactician gets to redirect a spell that is cast on him and(if it’s a spell that attacks multiple people)/or one of his allies back to the caster. This counts for both offensive and status effect/weakening spells(healing or status-up spells). The caster still takes the Sp cost. {Sp: 45}Speed SaveThe Tactician sacrifices his turn to increases his speed. Only lasts for the rest of the battle/quest. Can be used accumulatively up to 5 times. {Sp: 25} [Effect: speed up]WishThe Tactician sacrifices 10 points of his own health to heal an ally 20 hp. {Sp: 0} {Hp: 10}ScreamThe Tactician screams at the top of his lungs in a pump of adrenaline, raising his speed and physical attack power. {Sp: 30} [Effect: speed and physical attack up]Safe TriggerRemoves the trap on a treasure chest. {Sp: 10}[/s][/blockquote] OTHERPersonality Terra has grown up and matured quite a bit over his 2+ year absence. He tends to be softspoken, but is also unyielding. He has little tolerance for stupidity, and hates to be questioned on things that involve common sense. Despite his seemingly irritable demeanour, Terra is a caring person, and will do nearly anything for friends. Unfortunately, it can be hard gaining and keeping his trust to become such a friend. Wants/Desires N/A Talents Drawing, knives. Weaknesses Small animals, unfortunate people. ADDITIONALBackground His strange, silver hair colour is said to be the result of an "experiment." He was born with a strange condition that would effect him in the future, causing him to become very violent and hurt others for simple things. When the doctors/scientists were trying to cure him of this(it took a good number of months), some of the things that were injected into his body caused his hair to turn silver and his originally brown eyes turn blue-green. The scar on his left eye is from his father striking him a night when he came home drunk. He was already abusive before this, though.
During his disappearance, Terra has grown; physically and as a person. He is much taller and a bit more muscular - manned up, you could say. Along with this, has come knowledge, confidence and courage. He has travelled while remaining hidden from the evil forces. His 'condition' has been controlled, for the most part, and he no longer experiences violent episodes... for the most part. He has returned to the states to, hopefully, find the friends he made in the past.
Extra His pajamas consist of a thin, long-sleeved shirt and pants that are white and checkered red.
|
|
Kylie
Normal
♥
Posts: 2,644
|
Post by Kylie on Jul 19, 2010 5:01:42 GMT -5
GENERALName Seren tân Jigger Nickname Starry, Twinkle-star Age Nineteen Gender Female Internet Username Asterisk Home N/A Height 5' 8" Weight 123 lbs. Skin Color Tan. Hair Her hair colour is a bright red. Her bangs reach to her eyes; her "sideburns" reach to her collar bone; the rest reaches to her lower back. It is very straight, and slightly thick. Eyes Both her iris and her sclera are a bright green. Clothes/Attire Outfit No headband, no eyepatch, no stockings, no sleeves, sleeves in pic. from elbow down are gloves. STATSLevel XI Class Fighter Subclass Empath Special Class None HP/SP 385/110 Attack/Defense 44/33 Magical Attack/Magical Defense 11/11 Speed 33 Weapon Hands, feet. Items --- Gold 100 Spells Offensive Fire [/i][/size] - Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; Sp: 10)
- Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; Sp: 15)
- Fire (Lvl. 3; Ele. fire; Type: converge; M; Sp: 25)
- Flames From Hell (Lvl. 4; Ele. fire; Type: rise; M; Sp: 40)
Thunder- Static (Lvl. 1; Ele. lightning; Type: rise; M; Sp: 10)
- Lightning Bolt (Lvl. 2; Ele. lightning; Type: drop; S; Sp: 15)
- Electrical Maelstrom (Lvl. 3; Ele. lightning; Type: tornado; M; Sp: 25)
- Heavenly Lightning (Lvl. 4; Ele. lightning; Type: converge; S; Sp: 40)
[/s] SkillsVolley[/i] The Fighter deals a volley of punches to his enemy. {Sp: 20}Double Punch[/i] The Fighter punches the enemy twice. {Sp: 15}Vital Punch[/i] The Fighter punches the enemy’s vital areas, dealing extreme pain with a gradual decrease in health(equivalent to poison). {Sp: 20}Chaos Punch[/i] The Fighter punches the enemy’s head, confusing it for a few turns. {Sp: 15}Deadly Punch[/i] The Fighter deals a fatal punch, killing the enemy in 3 turns. May fail, depending on the enemy. {Sp: 40}Swift Kick[/i] The Fighter quickly dashes at the enemy and kicks it. The kick is un-dodgeable, but it only deals a medium amount of damage. {Sp: 15}Double Kick[/i] The Fighter kicks the enemy twice. {Sp: 25}Tackle[/i] The Fighter dashes at the enemy and tackles it. {Sp: 20}Icy Punch[/i] The Fighter’s fist becomes water element as he punches the enemy. {Sp: 20}Fiery Punch[/i] The Fighter’s fist becomes fire element as he punches the enemy. {Sp: 20}Earth Punch[/i] The Fighter’s fist becomes earth element as he punches the enemy. {Sp: 20}Wood Punch[/i] The Fighter’s fist becomes wood element as he punches the enemy. {Sp: 20}Dark Punch[/i] The Fighter’s fist becomes dark element as he punches the enemy. {Sp: 20}Lightning Punch[/i] The Fighter’s fist becomes lightning element as he punches the enemy. {Sp: 20}Wave Punch[/i] The Fighter creates a wave of energy that acts like a punch and sends it at the enemy. It does the same as a regular attack, except it is long-range. {Sp: 15}Earth Slash[/i] The Fighter smashes his fist into the ground, causing the floor in front of him to rip up underneath the enemies. {Sp: 30}Skull Bust[/i] The Fighter deals a blow to the head, giving the enemy a concussion which lowers magical attack for the remainder of the battle/quest. {Sp: 25}Arm Bust[/i] The Fighter breaks one of the enemy's arms, lowering his physical attack for the remainder of the battle/quest. {Sp: 25}Leg Bust[/i] The Fighter breaks one of the enemy's legs, lowering his speed for the remainder of the battle/quest. {Sp: 25}[/s] Subclass SkillsMind GuardThis allows the Empath to resist anyone who is trying to get into their mind. This raises the amount of turns it takes for hypnotization to 7. {Automatic}Out-of-Body Experience[/i] The Empath falls unconscious, leaving themselves vulnerable. His spirit leaves his body and travels to that of an enemy. They enter their opponent's mind and start to talk to it, possibly making the enemy either confused or flee out of fright (effect is up to the GM). The Empath then returns to his or her body the next turn. {Sp: 15}Protective Wall[/i] The Empath casts a spell, creating a colored wall in front of his allies (the color generally varies for each individual). Anyone behind the shield is protected, but the sides, top, and back are still vulnerable. As long as the Supra-Celestial holds the shield up, he or she cannot do anything else; it takes complete concentration. If the player is hit or distracted, the shield goes down. If the player lowers the shield to put it up somewhere else or move it, it cannot be done for a whole turn. The shield works only as well as it is utilized. {Sp: 30 every turn the shield is up}[/blockquote] OTHERPersonality Seren is very kind. She is soft-spoken and gentle; tries to be, anyway. She is compassionate and listens when others speak to her; another component of her kindness. It takes quite a bit to make her angry, and even then, she tends to be polite about it. Some claim she is unintelligent, but she is simply naive. Seren can be motherly, especially when children are around. Despite her caring qualities, she is insecure because she is not human. She easily feels left out of things because of it. She becomes distressed when people argue or fight. Friendship is important to her. Seren is observational and highly perceptive. She is rational, and doesn't usually say things out of anger. Wants/Desires To be accepted as a human. Talents Singing. Weaknesses Animals, nature, too kind. ADDITIONALBackground Seren was once a Suess minion. She was given the power to control fire and electricity, though due to her artificial genetics, her fire and electricity are green. She was given the ability to fly for a short period of time, as well as superior strength and psychic abilities. She was a tank. Though that didn't last too long. She began to develop a conscience, her own free will. She began to question why she was being told to hunt people down and hurt them, and she disliked it very much. Their creation went awry, so they disposed of her. Since she'd been inside and taken care of since "birth", they simply left her outside to die, assuming she didn't now how to survive on her own.
However, as she wandered, she was found by an old woman who took care of her. The woman taught her the ways of humans; well, mostly. But she died within a year of finding Seren, and she was once again left on her own. But this time, she had the knowledge to survive on her own.
Extra Her Protective Wall takes on the green colour of her eyes. When angry or energized, or just plain emotionally charged, her eyes with glow green when she attacks. Since English was 'programmed' into her mind, she does not use contractions, and tends to misuse idioms. Likes to give people and things nicknames.
|
|
Kylie
Normal
♥
Posts: 2,644
|
Post by Kylie on Jul 26, 2010 9:03:52 GMT -5
GENERALName Kylie Shacklock Nickname Kyle, Shacky Age Eighteen Gender Female Internet Username Elk Home N/A, Oregon Height 5' 3" Weight 125 lbs. Skin Color Pale. Hair Her hair is a dark blonde, nearly brown. Her bangs/fringe hang just over her right eye, and her "sideburns" reach to just below her chin. The rest reaches to the middle of her back. It is slightly wavy, but for the most part, straight. It is extremely soft, and is often pet because of it. Eyes Bright blue. They have a sort of tired look to them. Clothes/Attire Outfit 1 Outfit 1 Outfit 2 She wears a long, hooded cloak that shadows most of her face, and covers her body when standing still. STATSLevel XI Class Wizard Subclass Empath Special Class None HP/SP 165/330 Attack/Defense 11/11 Magical Attack/Magical Defense 44/44 Speed 22 Weapon Hands, feet. Items --- Gold 100 Spells Offensive Fire [/i][/size] - Fire Ball (Lvl. 1; Ele. fire; Type: drop; S; Sp: 10)
- Fiery Tornado (Lvl. 2; Ele. fire; Type: tornado; M; Sp: 15)
- Fire (Lvl. 3; Ele. fire; Type: converge; M; Sp: 25)
- Flames From Hell (Lvl. 4; Ele. fire; Type: rise; M; Sp: 40)
Water[/color] - Water (Lvl. 1; Ele. water; Type: converge; S; Sp: 10)
- Water Spout (Lvl. 2; Ele. water; Type: rise; S; Sp: 15)
- Water Fall (Lvl. 3; Ele. water; Type: drop; M; Sp: 25)
- Typhoon (Lvl. 4; Ele. water; Type: tornado; M; Sp: 40)
Darkness- Darkness (Lvl. 1; Ele. dark; Type: converge; S; Sp: 10)
- Dark Tornado (Lvl. 2; Ele. dark; Type: rise; M; Sp: 15)
- Claws (Lvl. 3; Ele. dark; Type: rise; S; Sp: 25)
- Skulls (Lvl. 4; Ele. dark; Type: drop; S; Sp: 40)
Summons- Gremlins (Lvl. 1; Ele. dark; Summon gremlins to attack enemies; Sp: 40)
- Goblins (Lvl. 2; Ele. wood; Summon goblins to attack enemies; Sp: 45)
- Nimbus (Lvl. 3; Ele. lightning; Summon nimbus clouds to strike enemies with lightning; Sp: 50)
- Giant (Lv. 4; Ele. earth; Summon a giant to attack enemies; Sp: 55)
- Troll (Lvl. 5; Ele. water; Summon a troll to attack enemies; Sp: 60)
- Vulcan (Lvl. 6; Ele. fire; Summon a vulcan to attack enemies; Sp: 70)
[/s] Curse- Curse (Slowly lowers Sp of an enemy for a set period; Sp: 25)
- Silence (Keeps enemy from casting spells; Sp: 25)
- Slow (Enemy’s agility down for a set period; Sp: 25)
- Confuse (Confuse an enemy to attack both allies and enemies; Sp: 25)
- Charm (Charm an enemy to attack its allies; Sp: 30)
- Poison (Reduces Hp of an enemy for a set period; Sp: 25)
- Sleep (Puts an enemy to sleep for a brief period of time or until attacked; Sp: 30)
- Paralyze (Stops enemy from moving or attacking for a brief period of time; Sp: 35)
- Petrify (Enemy is petrified; Sp: 50)
[/s] SkillsN/A Subclass SkillsMind GuardThis allows the Empath to resist anyone who is trying to get into their mind. This raises the amount of turns it takes for hypnotization to 7. {Automatic}Out-of-Body Experience[/i] The Empath falls unconscious, leaving themselves vulnerable. His spirit leaves his body and travels to that of an enemy. They enter their opponent's mind and start to talk to it, possibly making the enemy either confused or flee out of fright (effect is up to the GM). The Empath then returns to his or her body the next turn. {Sp: 15}Protective Wall[/i] [Protective Wall] The Empath casts a spell, creating a colored wall in front of his allies (the color generally varies for each individual). Anyone behind the shield is protected, but the sides, top, and back are still vulnerable. As long as the Supra-Celestial holds the shield up, he or she cannot do anything else; it takes complete concentration. If the player is hit or distracted, the shield goes down. If the player lowers the shield to put it up somewhere else or move it, it cannot be done for a whole turn. The shield works only as well as it is utilized. {Sp: 30 every turn the shield is up}[/blockquote] OTHERPersonality Kylie is kind-hearted, but distant. She hides the pain of a broken heart behind a comforting smile. She feels as much as any other person, but tries to stay at a 'safe' distance away, building a barrier between herself and the other person due to past experiences. She doesn't take kindly to promises and affection. She has quite a few regrets and quite a bit of inner turmoil. However, she hides it fairly well; she is usually very happy, and always willing to help others before herself. Despite this, in a way, it shows through; she can be lazy and/or tired, and she can become very quiet in a moment's notice due to a trigger. Though, she does her best not to let on her less-than-savoury feelings. Kylie believes greatly in karma, and if things are 'meant to be' or not. She can also be quite philosophical. Though she feels the need to feel safe, she will offer advice and comfort if needed. Wants/Desires Wishes to come true. Talents Singing, drawing, video games. Weaknesses Animals, nature, books/knowledge. ADDITIONALBackground Kylie lived an ordinary life. Born and raised in Oregon. Life was simple. That is, until Suess attacked, as he always does. She went into hiding after her parents were killed in an attack. Coincidentally, she ended up in a great chamber filled with books. Books filled with spells, that is. Independent as she was, for several years, Kylie spent her time in this secretive chamber, reading and reading and reading. Her interest grew and grew, up to the point that she began to try out some of these spells. Her magical prowess heightened greatly. She was able to manipulate the flames from candles, and eventually, conjure fire herself. She was able to manipulate water dripping from the window, and melt ice, then freeze it again. She had become powerful. She was ready to venture out of her comfort zone and safe haven.
During her brief travels, she met a boy. They fell in love almost instantly. They spent much time together; played games, read, cuddled, took walks, picnics, things. They cared for each other very much; they both felt strongly that they would spend their lives together; grow old together. It was like that for a little over a year. Suddenly... he thought the relationship "wasn't worth the effort" and left her. It was all so sudden. Kylie was very upset by this, but she pushed on. She tried to stay happy, for the friends she'd made, for everyone else. She didn't want to be asked about it. She delved back into her books and her magic with a broken heart and an unsettled mind.
Another year later, Kylie has emerged once again. Her heart still aches; she believes they are still meant to be, and that this phase will end. Why else would she still feel so strongly that they would grow old together? Feelings like that mean something.
Due to her pains, her dark magic has grown significantly in power. She is able to project dark energy into various shapes and forms (think Raven), and manifest it into a shield for an amount of time. She has the ability to move things by telekinesis, but it is very weak; it is stronger in the sense that she can protect her mind from others, and project her soul into others. This ability partly comes from her strong desire to know what others are thinking, to know the truth behind peoples' motives. Her strongest ability perhaps, though, is that she is able to conjure a portal in which beasts are called through to attack for her. But she only uses that in desperate measures.
Due to her 'possessive' and dark magic abilities, Kylie is somewhat shunned from the normal community. This has motivated her to wander off; but in the shadows. She now wears a dark hooded cloak to hide herself. A subtle hero, she helps people in need without asking anything in return, and sometimes not even showing her face to those she's helped.
On her journeys, she also practices more in manipulating the elements. She is currently learning earthly spells.
Extra Her Protective Wall takes on a pure black colour, with objects behind it giving off a white shine/outline. This also occurs when she forms her Darkness spells, ie. claws, skulls, engulfing objects in the energy. One can tell when she is using/going to use a dark spell, for her eyes may take on a white glow and/or her hands are enveloped in the darkness.
|
|